Water Wall
| |
Type
|
Defensive |
---|---|
Max Rank
|
1 |
Class | Aquamancer |
Range | 4 |
3 M 15 FP
| |
Power | -- |
Target | Line (Horizontal, 1-3) |
Location | |
Domain | Aquarian |
Cooldown | 3 rounds |
Summons water from the ground into a 1-3 Range horizontal wall at a location within 4 Range for 3 rounds (any enemies in those tiles are knocked back 1 tile). The wall is dense enough to prevent units and projectiles from moving through it. When it ends, the wall will collapse into Flooded Water for 3 rounds.
Aquae Crest: If LV 2 or higher, the duration of the wall is increased by 2 rounds.