IntroductionWelcome to Sigrogana Legend 2! A turn-based RPG with emphasis on roleplaying on a fantasy setting, where players can explore a vast quantity of randomized dungeons, and enjoy their time building up the story of their own character.
This wiki page will guide you through the vast basics of this fun and immersive game, and will help you learn better about what you can accomplish, and do.
Anyway, we'll start off by showing you the room that you've spawned in, as a fire sprite, or more roughly. A 'Soul', the very quintessential base of your whole being. Though like that you won't be able to go anywhere outside this laboratory.
You can zoom in the picture above to see what they do, and such. As for us, we'll start off with the Race Selection. Since it is required to properly interact with everything else!
Once you go over to the Race Selection. It should look like this, Once you decide on a race after reading thoroughly about everything (If you have any specific questions about a race, don't be afraid to ask in OOC about them, be it about their lore or anything, really! This is a very important choice. Races cannot be changed once you are out of Pink's Laboratory, aka the Tutorial zone.)
Also Read: Difficult Newbie Races
For this tutorial, I'll choose the 'Imperial' Human, to demonstrate the next step that you'll have to take. Note that base race values, will be major influence factor on which aspects your character will excel at, and stat proficiency varies from race to race.
An example of this is that Felidae are proficient in having Celerity, for having a high Base "CEL", Dullahans can excel in having enormous Strength due to their high Base points in "STR". Imperials, as you can see in the picture, are a jack of all trades for having even stats everywhere.
Base numbers to determine how 'good' or 'bad' their base statuses are might be around this:
|1 to 2 points||Very Low|
|2 to 3 points||Low|
|5 to 6 points||High|
|7 to 8 points||Very High|
|9+ points||Jesus Christ!|
Moreover, it's better to always look around the Wiki about what each stat does:
- Strength (STR)
- Willpower (WIL)
- Skill (SKI)
- Celerity (CEL)
- Defense (DEF)
- Resistance (RES)
- Vitality (VIT)
- Faith (FAI)
- Luck (LUC)
- Guile (GUI)
- Sanctity (SAN)
- Aptitude (APT)
Especially Aptitude, for starters! (Although if you're lazy to read, just leave your Aptitude at 36 or 42/43 [whichever grants the stats]).
The Character customization can be accessed after you select a race of your choice, this won't be available until you do so.
Once you select a race. You can create your "Player Icon". It's always good to have a Playby*, keep in mind whenever doing this, so your player icon and playby can both be compatible.
- Not all races will have 'Racial' additions.
- It's best to try out the Color Wheel to its full potential, make sure to use Brighten/Darken too for effects you'd want to find. But once you get used to it, you'll be making great icons in no time.
- Character Size makes your character bigger in the game, and thus if your character is bigger individual. You can use Character Size to make your character look bigger,or smaller to put exaggeration on the size of your character.
Once you're done customizing. You'll want to do 'Save Slot', and choose first slot. This is so you don't have to lose all the progress you worked exclusively on that character, and do Load Slot 1. This is in the future where if you wants to have your character having multiple attires. You can use this to change appearance.
Fear not, as you can see, multiple slots are there for a very solid reason. You can change your outfit by using 'Vanity Mirror' objects. Those can be found in certain places, such as Dormeho's Blacksmith, or even be bought as a donation item for 500 Asagos, if you find inconvenient to be running to a public mirror every time.
Now that you're done messing around with character appearance you've made. It's about time we move on over to Name book.
*(I.E Term used for the image material used to describe your character visually, mainly over your Character Profile. Can or not be original, or already-existing art, but you must keep in mind if something is not yours, you have no rights over it. Any legal problems caused by usage will NOT be responsibility of the game or the developer.)
The Naming Book is most essential part that you must complete. You must invent a name for yourself, that you can use to talk to people. Note that you'll have to make at least two names. We'll break them down on what they do. The naming rules are common sense, and that you should best follow them.
>> Name [Your actual name]. You'll have to make up a real name, the name of your character of what you are. This is alias that everybody knows who you are, and such. Telling people your real name, and they'll have in-character knowledge of what your character's name is.
And remember, being named 'Ren Brown' will most likely get you in trouble, since it's but a placeholder. And before you ask, no, this is not a challenge, it's a warning!
>> Alias [Your appearance, or fake name]. You then can create a fake name, or something to explain your appearance. For an instance, you are red-haired male that wears armor. So you could name yourself 'Armored Redhead'. This is first alias that you should toggle when you select a name.
Because the tutorial does not explain this section good enough. You'll have to understands what is going on. In this case, we need to go to the Character Info.
When you do that. You'll see where all your stats, information, and whatnot. Though we're focusing on alias this heading. I'll explain more about stats in next few sections after we gain our first class. For now, we're going to discuss on how to toggle Alias.On Character Information screen. Whatever name is in display for everyone is highlighted by golden. Toggle between your name and Alias by clicking the 'AKA' button.
Once done, we'll move on to Class Selection.
Now that you're on the Class Selection. You must decide on a class. You'll get this popup. With it, you can also access the class from the HUD under the Classes tab.Be aware that you can only equip the weapons that your primary class can use. To equip different types of weapons, you'll need a Talent on 'Adaptation', over the weapon type. Though for example, a Summoner can use Sword, and Tome, but you can't use Spears, or Axes that Soldier can provide if it was the primary class.You'll also notice the 'Lock' Icons in the class board. These are the Promoted Classes, and you can unlock them after you hit specific Class LV and meet specific unlocking conditions that you may explore by looking into this link here.
You'll notice Pink questioning if you want to 'Destiny' or not. It's HEAVILY ADVISABLE TO PICK 'NO DESTINY', unless you are sure you will not want to play anything else but your chosen class. Destiny's only benefits despite its drawback is that the maximum Class Level of LV35 is extended to LV50, and you gain +5 Skill Slots. This means that you have more skill points to use, and being able to cap out more skills provided. Here is list of all destinies that you can choose if you interact with Professor Pink.
Once you finalized on selecting your classes, we'll move to Character Stats.
Here in the image above, this is where you'll do most of your character stats increase. While it seem bunch of gibberish and weird things. It is very important to understand what all of them can do. You must understand what happen if you invest X amount of points into any particular stat. For an instance, if you spend enough points in Aptitude. It'll add +1 stat to all other stats above of that stats, as well as give your char a nifty bonus in EXP gains.
This is why it's recommended for you to spend some of your time reading thorough every stat's description by hovering your cursor on them, and seeing what effects they hold. You'll always gain new stat-points per character level up [Class levels have nothing to do with this, Class Levels = Skill Points, Player Level = Stat Points]
Here's the rule that you must know when you're doing the stat investment. There is a feature called 'diminishing returns' and 'Scaled Stats', and if you looked at the picture already. You'll notice the odd beethoven-ish-god-knows-what-art body-icon where I've named it 'Scaled Stats'. This is your actual stat values, where your stats are influenced. If you do not know what I mean. Do not fear.
The math is rather simple;
"If players start investing more than (40 + base) stat-points into any stat. This stat will be affected by 'diminishing returns', and the stat-point investment will have less and less influence on the 'scaled' stat."
This means, overspending points in the same stats over, and over, will make your character not benefit from all points you invested in.
So sort of like a "wear out". This also mean that you can't just have 80 STR, and be able to one-shot everybody, as you'll probably notice that your strength's scaled is actually less than 64.5 scaled STR!
Where did my 15,5 spent STR points go?
Diminishing returns have claimed them. They're effectively... ineffective. It's merely for game balance. And also, as explained when selecting your race. Your race will heavily influence your diminishing returns!
So how do you spend most of your stats effectively and smartly? By doing this math:
(Legend Aspect) + (Racial Base Value) + (40) = Soft-cap, before diminishing return starts applying.
So for a crude, ruthless and very Onigan example of how spending vs scaling works, there's a table, we'll be using a Catgirl's CEL investment for example! They have 8 base CEL, so that increases their cap from 40, to 48, and can be even 49, if they have a Legend Ink on the aspect Rabe Ur!
|40 CEL||40 Scaled CEL|
|48 CEL||48 Scaled CEL|
|52 CEL||50.4 Scaled CEL|
|64 CEL||60.1 Scaled CEL|
With this you probably might have an idea of how stuff goes. A Felidae will be able to retain more CEL, for being a race with high CEL values for racial, while let's say a Shaitan, will be able to retain more STR, and a Redtail, more LUC. You can get hints of what race specializes in what stat by either their Lore (Redtails being insanely lucky, lore-wise) or just checking their racial stat points (Redtails have 9 base LUC).
Now that you understand the influence of diminishing return. It is very wise not to go overboard, and throw bunch of stats before you're slapped with heavy hard-cap. Balance is important, and so is Aptitude!
If anything, it's recommended to see the "Aptitude" page, before trying to distribute points, and always recommendable to spend your Aptitude first before building.
Yes. Building. You'll get more information on this link. to the Forums, where the Developer and some helpful souls have been working on their own leisure over making better guides for builds. The following is just a very crude comprehensive guide of how combat styles and builds can be divided.
Builds can be divided in five basic categories:
- Assassin (and Marksmen)
- Below Average STR (Around 30 to 40 Scaled) (Only if your weapon requires it!) - Very High SKI, CEL, LUC. (Around 55 to 60 Scaled) - High GUI. (Around 40 to 50 Scaled) - Below Average VIT (Around 30 to 40 Scaled)
- No investment in any other stat.
- Primarily utilizes Basic Attacks as their main source of damage. - Assassins have their combat style revolving around disposing enemies as fast and clean as possible through high burst damage, and low probability to miss hitting and critically hitting, trading defenses for damage. - Defensively revolves around killing the enemy before dying, but mostly through the use of Evade and Evasion. The lack of DEF and RES may make them allergic to taking damage.
- Drawbacks: Sometimes very RNG-based. Low HP and resistances.
- Example class(es): Duelist (Kensei, Ghost), Rogue (Void Assassin, Spellthief), Archer (Ranger, Arbalest, Magic Gunner).
- Very High STR. (Around 55 to 60 Scaled) - Average WIL, DEF, RES, VIT. (Around 40 to 50 Scaled) - Below Average FAI or SAN. (Around 20 to 30 Scaled)
- No investment in any other stat.
- Primarily uses Skills ("Autohits") to damage. - Bruisers have their combat style revolving around disposing enemies on an more even ground, building up defenses and utilizing their class skills to damage without needing to bother going through Hit checks. - Defensively, Bruisers are just less risky Assassins. Killing the enemy before you die, but you can take on two or three of them at the same time without burning out so fast. A Bruiser can be built in many ways, and what differs them from tanks is that they're ready to sacrifice some durability for more damage.
- Drawbacks: Once FP runs out, you're useless.
- Example class(es): Duelist (Firebird), Soldier (Demon Hunter), Martial Artist (Boxer, Verglas, Monk).
- Very High DEF, RES, VIT. (Around 55 to 60 Scaled) - Average WIL, STR, SKI, FAI or SAN. (Around 40 to 50 Scaled) (Varies greatly depending on what you're doing!)
- No investment in any other stat.
- Primarily uses Skills ("Autohits") to damage, together with unrelated-to-stats sources of damage like Bombs, Cinders, Poison, Youkai, etc. - Tanks are much slower Bruisers who soak up all damage like sponges and often stand tall with 1000+ HP. They're terrible at damaging, but they can often stall combat for long enough to let on-hit effects or status effects to do the damage for them, like Poison, Burn, Lingering Damage, Cinders,, etc. - Defensively, Tanks are the definition of defense. But some may decide to sport ways of healing to further prolong their longitivety, like potions, for example.
- Drawbacks: Same as Bruiser. Additionally, a lot of enemy effects tend to reduce DEF/RES and sometimes even fully ignore it, so probably RNG too.
- Example class(es): Soldier (Black Knight, Tactician), Rogue (Engineer), Mage (Hexer, Rune Magician), Curate (Priest), Summoner (Grand Summoner).
Basically can be either Bruiser or Tank, but uses a Tome, WIL and Spells instead of Basic Hits and Skills.
The only risk being Silence completely halting Spells from being cast, and maybe running out of FP.
- Example class(es): Mage (Hexer, Rune Magician, Evoker), Curate (Priest, Lantern Bearer), Summoner (Bonder, Grand Summoner), Rogue (Void Assassin, Spellthief).
Equipment, star-signs, religions, and possession.
Total Weight: The Weight indicator on top represents how heavy the total accumulated items you're carrying in your inventory. If you pass the limit you can safety hold. You'll start to suffer penalties, slow down outside of battle and even lose momentum in combat! So always make sure your inventory's within your STR's capabilities.
Battle Weight [BW], which is represented by a chest plate, below the chest, is how heavy your equipment is. The heavier the weight, the worst it is on your Evade, Hit and Move. For more information, click here.
'Religion: This is unlocked through a specific Talent, 'Devotion - Prayer. On the right of these two icons is a fancy-looking box. The first icon is 'God Loyalty', clicking it will show the level of your Loyalty to a god, as well as show some more lore about them. You do not follow any god until you pray to them at least once through the use of their respective Prayer Tool.
Once you use it while having atleast 25 Mental Stamina, you'll receive a Prayer buff and be given loyalty to the Religion you used the praying tool on.
(Having a religion is not mandatory both IC and OOC, this is purely optional fluff with small boons.)
'Starsign: This is unlocked through a specific Talent, 'Astrology - Starsign. Once unlocked, you'll obtain a default placeholder sign that you can click to select your character's "Starsign". It gives you a permanent bonus to a specific status and elemental ATK tied to the sigil.
(Having a starsign is not mandatory both IC and OOC, this is purely optional fluff with small boons.)
'Possessions: This is unlocked through a specific Talent, 'Spiritualism - Possession. On the far right is your Possessions tab, indicating how many spirits are possessing you at this moment. These spirits can offer you bonus, and benefits for being possessed by them, but you'll take HUGE damage from enemies who use any 'Exorcist'-enchanted weapons. Those "enemies" are often other Players who challenge you to PvP, so if you wanna play the game to be an adventurer or dungeon crawler, you don't need to worry about anything but losing a battle. (Spirits leave you if you die, and you'll have to re-collect them again.)
(Having spirits is not mandatory both IC and OOC, this is purely optional fluff with small boons. Additionally, random spirits possessing you may influence your behavior a little, but not take full control of your being. The mental influence of spirits are generally weaker than the player's own, in the exchange.)
Talents and TraitsTalents are another thing which is quite essential to distribute onto smartly, although you'll be able to redo them with a Fruit of Talentlessness if you are not satisfied with the end results.
As usual, make sure to read over everything they do, and pick only what you're going to make use of. Don't waste those points, or they might waste you later!
Traits are similar to Talents, but they're much more notable and 'active' in a sense. Those are what differ a player from another based on their own choices on fluff. Sometimes they even upgrade a character's racials a little.
For this, just pick whatever benefits you and go from there. And like Talents, too, they can be redone by clicking the 'Respec' button. Any day, any time.
It's time to begin my story!!
You're finally out of Pink's grasp!
I hope you've read everything three times over and memorized the basics of CQC, soldier! You'll need to remember it every time you have to make a Jammer sorry for existing but hold on, there's more. You need to know a few little details that Professor Pink didn't quite explain because it's not her business to babysit you. Nor is mine-- Huh? Wait. Is it? Damn, guess we are doing this then... Anyway! I guess it's still my business.
Not done?! Ahhh!! - Profile and Roleplay
>>First. Double click yourself. (If it's hard, just go into Cellsvich's map, I.E, head north a bit. Your icon should grow in size.)
That's your profile. Your main source of identification in the game. To each category you'll need to pay a special attention to what you're doing. Start by selecting a profile picture for yourself. This should show off a player character's body most likely.
Once a good profile picture is selected, move on to Appearance. Click the small gear on the bottom right and type away whatever seems important about your character's appearance. Let's say for example on the joke picture I used, I'm a Felidae. It's not really displaying a tail, though my character is supposed to have, so I go and write up something like this template below that I personally use:
"(Quote)" (What they are),(Notable Behavior), (Height), (Hair and Clothing) (Additional physical details),(Weapons), (Notable combat potential)
"...Huff, it was a long trip. My back hurts!" Kuhpeculyre is a tall, handsome Felidae with a sunny and welcoming disposition. He stands at an easy height of 5'8" feet. His hair's a pink shade of cherry, and he's clad with a rough-spun tunic of some sort, showing a clear humbleness and air of new beginnings. The Felidae seems to have a scar by his left eye, a mishap while trying to dodge perhaps? Also a very long tail matching his hair color. Any weaponry in his possession seems to be well-hidden, but if looked into, it's obvious that he's holding a Kunai! Given his mannerisms and overall subtlety, it's obvious that they're probably some form of Rogue who's after fame and fortune.
With that done. Move over and skip History for now. Go straight to OOC notes and write down that you're new. Often a good OOC Notes is utilized this way:
Hey! I'm a new player and you can call me Goonai, my discord is Goopyboye#2255. Character's name: Kuhpeculye Goblawhsome Playby: NewPlayer, from Blades Corrupt. BGM used: Persona 5 OST - Last Surprise.
By doing this you're signing up that you want to be RP'd at, and you'll earn a golden star from me in particular for leaving a reminder of your character's name for the others. There's a lot of people in this game who come and go, keeping track of names OOCly is a chore. So! You'll be doing a greater good to humanity and you should be happy about it.
Things to keep in mind: - Profiles utilize HTML. If you have the knowledge of how that works, you can probably further make your profile an eye candy for yourself and everyone else! - The basics of NewPlayer HTML. <font face="">, <font size="">, <font color=""> <b></b> <i></i> <u></u> Look into it!
Either way, with that out of question. A basic profile made... We move to the next step.
>>Second. Don't forget this is a roleplaying game. This is officially where you will start this setting, though it's always good to have some sort of 'backstory' in mind. Backstories greatly vary depending on your selected race, but from their lore you can cook up something good. Creativity is the key!
A good example that blend in to your 'sudden arrival' can be the following:
"By Mercala, you're at a legal age to be entitled an 'Adventurer'! Your caretakers gave you the permission to leave home and make a name for yourself. Maybe you never had caretakers? Even better. This is a life chance you won't afford to get if you denied." "You arrive from a lengthy trip in a horribly cheap caravan led by a man known as Uncle Joe. Straight out from your hometown to the graces of the Empire's bosom. Standing by the outskirts, you can do nothing but sigh in relief that your trip was safe enough, with no Bandits or detours." "And so you sigh, and remember why you're here. To answer the Empire's call to arms, and war against a problem that plagues the whole world." "To fend off those ever-problematic Black Doors across the world. For a moment in the middle of your long trip over, you could catch a glimpse of what lied within one of them, by luck." "Horrible monstrosities lurking, waiting for unsuspecting victims to wander into its maws. To claim more victims and deliver their souls on a silver plate to Lazarus-- That, if the unfortunate fool is lucky this soul is not consumed, and their cadaver turned into a brainless zombie..." "Scary. A horrible end. But... By the grace of your god, by the sweat of your training. You sworn that you would not be one like those. You sworn that one day you will become a legend." "That people will sing songs in praise of you." "A Sigrogana Legend."
With those two checked, you're probably ready to start playing the game for real-- Without the fear of being bumped into by other players in the middle of a dungeon. So let's move out. Or rather. INTO Cellsvich. It's time. The gold's there, yours for the taking.
The moment you sign away your passage papers, you're becoming an official citizen of the Empire, and will be expected to follow its laws and swear your allegiance to the Emperor. You'll be in Sigrogana's side to repel this menace that never ends, for glory and Murai.
Inside Cellsvich and shivering your timbers?
Calm down, it's but time to do what an Adventurer is made to do.
Bank (ASAGO) and Quest System (LaPlace-NET)Move RIGHT AWAY to the ASAGO Bank!
This place is where you'll be doing roundtrips the most. It is located in the upper left hand corner of the Cellsvich.
Once player gets inside the building, and talks to the NPC about LaplaceNet. She'll ask you to create custom handle that you can just type gibberish, or something fancy. Up to you, honestly. Just remember you'll never, 'ever' be able to change your LaPlace ID, even if you repurpose your character.
Then you click on panel next to the woman on the table, and you'll see this menu here:
This panel is just straight-forward.
- B.D.P Reports show you what dungeon is spawning and where, as well as the time.
- Present Delivery is often a way for admins to send apology gift, or receive special gifts for special holidays.
- Finished Requests is the requests that you've completed.
- Active requests is the request that you're currently undertaking.
- New requests are where you receive new quests to do, and can only be selected from an ASAGO Bank. (Unless you donate and buy a LaPlace PDA, which is recommended. Makes life easier!)
Which you'll be using a lot if you want to get higher level faster. When the player starts out the game. They'll get one request, to talk to the woman that they've just talked to get their own LaPlaceNet card. Then they'll complete the quest, and then all quests will be generated. My advice right now, is to grab the 'Eradicate Jammers' Quest, and we'll go from there.
The first Adventure!
The first public static instance, the Jammer Cave. It's level 1 to 8 dungeon that persists until Argentyle Caverns, which is scaled-dungeon of its own. We won't talk about the latter, but focus on the Jammer Cave. You can find the Jammer Cave by going outside of the Cellsvich, then go south, and west. Then north, and you'll find yourself promptly in the cave.
As you walk around in the cave, you'll find yourself fighting many, many, MANY Jammers. But hey, practice makes perfection. Soon you'll be leveling up and become more and more powerful, to the point those Jammers will be tickling you, or unable to hit you due to your speed. Or both, really!
You don't need to fear the "Jammer Menace" until you reach LV10, as you don't lose Items or Murai upon death. Past LV10, you should start worrying about fights more.
Also, don't forget to salvage the place! The big chests, campfires, mining rocks and little chests will have a lot of loot that may or not give you a good starting equipment. The wood/ore you get from the Jammer Cave might even give you a good loan of Murai which you can use on Inns, once you sell it to Zeo at Cellsvich. His shop is located west from the Inn.
Also, also. Don't forget to buy Lockpicks from Zeo, in the future you might need them!
Now, once you got into several fights, the blood heating and cooling? That's the feeling of progress, my friend. You should head back to town, and explore for a bit. After all, you've finally completed, and done everything you can do. It's time to worry a bit on to get LV60 and then finally be able to roleplay with people on an even ground. Of course, there's still a long road ahead, but don't feel intimidated.
The first step forward is which makes you arrive somewhere...
Go forth and become a Sigrogana Legend, on your own way and style!
They grow so fast... Good god, I'll miss you! Come read me again some other time, yeah? :'( ~ Kunai
You'll notice that I've not discussed Companion [Mercenary system], or Battle System. Here, I'll explain it more in their own wiki pages.
In-game Rule [Don't break the rules! Just don't.]
Story Questlines [The most immersive way to learn Lore!]
Battle Guide [Still confused on how to fight?]
Companion Guide [Wanna know how mercenaries work?]
Legend Extension [Fresh LV60? Look here!]
Found campfire? Can't enter? Look here! [Wanna share scary tales, but can't enter? Look here!]