Sigrogana Legend 2 Wiki
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'''5''' - You can have music in your profiles, however please be courteous to other players and do not set them to automatically play. Anyone using auto-playing description music that can't be turned off will be subject to infraction.
 
'''5''' - You can have music in your profiles, however please be courteous to other players and do not set them to automatically play. Anyone using auto-playing description music that can't be turned off will be subject to infraction.
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'''6''' - Advising people to follow the rules is subject to punishment.
   
 
== Guard Rules ==
 
== Guard Rules ==

Revision as of 17:31, 2 August 2014

Rule of Thumb

1 - When it comes down to it, what Dev or the GMs say are the rules. Below are simply guidelines that will help you avoid trouble. Do not try to use this list of rules as an excuse for your behavior. (For instance, saying "But that wasn't in the rules!" will not get you out of trouble.)

2 - While Dev's word overrides a GM's word, just because Dev didn't say anything for or against a matter doesn't mean a GM's ruling is any less valid.

Rules and Guidelines for Roleplaying

1 - Godmodding and metagaming are not allowed. Godmodding is when a character is invincible or has powers that they do not actually possess. Godmodding is also when you force a character or player to react in a certain way. I.e., "Ren Brown casts a spell that makes Lucia fall in love with him." or "Ren Brown casts a spell that kills Yut."

Metagaming is using information that you know out of character, in character. For example, you know that your friend's character is being attacked outside town. If your character does not know that, then it is against the rules to run to them and help them.

  • 1a - It is alright to metagame to an extent; but nothing beyond talking with a friend or people on the OOC channel about meeting up for roleplay.
  • 1b - Forcing death onto another person's character falls under the "no godmodding" rule.

2 - No time travelers, anthros, god characters, and absolutely no characters who have divine power.

3 - You are not allowed to roleplay supernatural abilities of your character that they do not actually have.

4 - Character races that are not given at character creation are not allowed. The race you select is the race you are; it's as simple as that.

5 - 'Adult' RP should be kept strictly to MSN or other instant messengers. For those who do not understand what this details, it means sexual discourse/actions, torture, etc. Do not try to argue your way out of this rule.

  • 5a - 'Adult' portraits and face icons are never to be used. You must keep all portraits and face icons work-safe. No large amounts of cleavage, no underwear, and no showing of any naughty-bits in general.
  • 5b - In addition, do not run around with a character icon that has no clothing whatsoever.

6 - Have fun and help others have fun.

General Game Rules

1 - All players are to be respectful of other players and GMs.

2 - Abusing of bugs is not allowed.

3 - Twinking is not allowed. That means you may not give high level items and equipment to low level characters by transferring things over to an alt or helping your friend out with the best equipment. A general guideline is that if the character receiving the item is lower then 5*the number of rarity stars an item has, it is twinking. If you start a completely new character, that character starts from scratch. However, if you remake a character, they may keep their items.

Naming Rules

1 - No names copying characters from popular media, games, etc.

2 - No names with numbers or special characters. (I.e., 'Duke Nuk3m 123'.) The only exception would be for diacriticals[1] in appropriate names. Mechanations can, within reason, use numbers in their names (for example, listing their model number or something else like that).

3 - Names should be actual names, not names based on single words or nouns. (I.e., No characters named 'Shadow' or 'Sexy'.)

4 - Don't give your weapons inappropriate names. (I.e. calling your weapon "Pelvic Thrust")

Additional Rules (subject to change)

1 - If your character is considered to be a child and/or pre-teen, do not roleplay them like they're powerful badasses. In other words, don't try having something like a 6 year old that can beat up a pack of Spatial Horrors on their own, regardless of their upbringing.

  • 1a - You cannot roleplay as a toddler or a baby. Any character below an age that they can't walk around and hold a conversation with another is no longer allowed. Those characters can however be roleplayed through emotes by their caretakers.

2 - You cannot generally party up between your characters. (See: No going and having your Sue pull in your Bob for a quick n' easy grindfest)

3 - Trying to play dumb/avoiding a GM's question will not save you from punishment.

4 - You cannot attempt to call in 'backup', in any shape or form, for a fight. This includes (but isn't limited to) trying to use laplaceNET during or right before an engagement. Trying to ignore RP/PVP Requests until your 'backup' arrives falls into the same category, and will be punished accordingly.

5 - You can have music in your profiles, however please be courteous to other players and do not set them to automatically play. Anyone using auto-playing description music that can't be turned off will be subject to infraction.

6 - Advising people to follow the rules is subject to punishment.

Guard Rules

1 - While attempting to uphold the law, Guards are allowed certain exceptions to their roleplay in order to fulfill their duty. These exceptions include but are not limited to:

  • They are assumed to have the equipment (and training) needed in order to accordingly restrain a person and safely bring them in for detainment.
  • Through regular NPCs, they can become aware of situations in relevant areas, extract information "according to them," etc. (Automated Shopkeepers and Law's End NPCs are excluded.)
  • Through either equipment or capability, Guards are assumed capable of handling arrested criminals with complete competence.

The full list is handled privately and enforced by GMs.

  • 1a - On the other hand, the guards are expected to only use their exceptions when necessary and to follow other rules. This means that they cannot force death upon anyone, use their exceptions outside of guard duties, etc. (If you think a guard's out of line, report it to a GM.)

2 - As a rule of thumb, most acts that would be considered crimes in real life are also crimes in the game and follow the same scale of misdemeanors and felonies.

3 - Committing felony-level crimes is considered heinous; violent crimes are considered incredibly heinous. If the offense is grave enough, your character could be facing a death sentence; however, this will be determined by a GM, not a player guard.

4 - You can try to fight the guards if you want, but you will be arrested if you lose. If you plan to fight a guard, do not immediately try to flee the battle.

5 - Depending on the length of your character's detainment, they have the option to escape. However, they will become a wanted criminal subject to immediate arrest upon being sighted in civilization. In addition, the Mage's Guild will refuse to teleport wanted criminals and/or will sell them out to the guards.

6 - Impersonating a guard is an OOC violation and will be dealt with mercilessly. (Anyone wishing to impersonate for purely IC purposes must have a GM's permission before doing so; faking such permission will get you banned.)

7 - Attempting to OOCly ignore the actions of any guard upholding the law is considered metagaming/godmodding and will be dealt with accordingly. (If you think a guard's seriously doing it wrong or is harassing you more than anything else, contact a GM.)