A round is a type of time-measurement used in battles. After all participants in a battle have used all Momentum they have (or otherwise end their turn), a new round occurs. When a new round occurs, the following things happen:

  • All participants refresh their Momentum.
  • Status effects, items effects, and field objects that have 'round' based effects occur now, and have their duration reduced if applicable. (A status will be removed if it has 0 Duration before this reduction.)

Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight

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