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Equipment

Accessories

Accessories are used to augment your character, typically in a minor fashion such as providing small stat boosts or elemental resistances. You can equip two accessories but only one of each kind. These occupy the fifth and sixth equipment slots.

Name

Material

Effects

Rarity

Location

Black Stone

Metal

+1 STR 

+2 Power to Huggessoan Spells.

1 ★

BDPs

Blue Seal

Cloth

+2 FAI

1 ★

Casino

Blood Jewel

Metal

2 HP Regen

3 ★

BDPs

Blood Whistle

Metal

2 HP Regen

+1 CEL

+2 Power to Sylphid Spells.

5 ★

Alchemy

Blue Brooch

Metal

+5 Water ATK

8 ★

BDPs

Boulder's Ring

Metal

+1-3 DEF

4 ★

BDPs

Laplace

Bunny Ears

Cloth

+2-4 CEL

4 ★

BDPs

Vorpal Rabbits

Camera Hat

--

+2 DEF

Grants Skill: Camera Flash

7 ★

Air

Cat Mask

Metal

+2 CEL

+2 LUC

Grant Skill: Steal

8 ★

BPDs Snakemen's Cave

Circle Ring

Metal

Absorb Ice Damage

-9 WIL

Increases Damage Taken by 9%.

9 ★

BDPs

Crucifix

Metal

+1 FAI

+2 Power to Mercalan Spells

10% Resistance to Luck-Based Effects.

5 ★

BDPs

Crystal Mirror

Metal

Retaliate 50% of Light Damage.

9 ★

BDPs

Dar'Ensha

Metal

10% chance, when using a Rogue skill, that it will not consume FP.

3 ★

BDPs

Dar'Ensha Plus

Metal

-10% FP cost of Rogue skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Dragon King Helmet

Metal

Set: Dragon King

(Increases Strength soft cap by 3 and total Strength by 5% per item)

9 ★

BDPs

Enhanced Swordmaster's Ring

Metal

On hit: If a Sword Weapon, deals 10 unresistable Pierce magic damage.

--

Alchemy

Fake Badge

Metal

+10 HP, +10 FP, +2 CEL, +2 RES

7 ★

Air

Frosted Dog Collar

Metal

Suffer 2 Ice magic damage every turn. (Ignores resistances.)

Prevents spirits possessing you from fleeing upon being reduced to 0 HP.

7 ★

BDPs

Goldie Fox Autograph

Metal

+1 LUC

1 ★

Casino

Goldie Fox Poem

Metal

+2 LUC

1 ★

Casino

Goldie Fox Jar of Dirt

Metal

+3 LUC

1 ★

Casino

Grimalkin Hat

Metal

+5 Darkness ATK

8 ★

BDPs

Halo

Metal

+1 WIL

+2 Power to Mercalan Spells.

1 ★

BDPs

Hikari

Heart of Stone

Metal

Charm effects caused to you and by you have no effect.

9 ★

BDPs

Heron Feather

Metal

Reduces the duration of Silence effects caused by enemies by 1.

8 ★

BDPs

High Mage Cape

Cloth

+2 WIL

+2 RES

Recover 2% of your maximum FP Each Turn (Max: 3 + Number of Spells Equipped)

6 ★

BDPs

Holy Symbol

Metal

+5 Light ATK

8 ★

BDPs

Holy Water Urn

Metal

+1 RES

+2 Power to Aquarian Spells.

1 ★

BDPs

Hikari

Isespian Charm

Metal

10-30% Earth Resistance

2 ★

BDPs

Ish'agami

Metal

10% chance, when using a Martial Artist skill, that it will not consume FP.

3 ★

BDPs

Ish'Agami Plus

Metal

-10% FP cost of Martial Artist skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Jupiter Badge

Metal

+1 CEL, +1 LUC

-25% Fire Resistance

Always treated as enchanted with 'Redgull' for changing skill effects.

8 ★

BDPs

Leviathan Amulet

Metal

UL% Water Resistance

On Defeat Enemy: Restores 1+UL HP and FP.

10 ★

Level 56+ Sand Shark

Lover's Ring

Metal

+2 FAI

4 ★

BDPs

Lucky Amulet

Metal

+3 LUC

Reduces Critical Damage taken by 10%.

9 ★

BDPs

Magician's Ring

Metal

+1-3 WIL

4 ★

BDPs

Laplace

Mars Badge

Metal

+1 STR, +1 WIL

-25% Ice Resistance

Always treated as enchanted with 'Nerhaven' for changing skill effects.

8 ★

BDPs

Mercury Badge

Metal

+1 DEF, +1 SKI

-25% Wind Resistance

Always treated as enchanted with 'Kraken' for changing skill effects.

8 ★

BDPs

Metal Beads

Metal

+5 Earth ATK

8 ★

BDPs

Nor'Iadoh 

Metal

10% chance, when using a Curate skill, that it will not consume FP.

3 ★

BDPs

Nor'Iadoh Plus

Metal

-10% FP cost of Curate skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Numa

Metal

+4 STR

Reduces STR by 6 for the first 2 turns of battle.

5 ★

BDPs

Obsidian Earrings

Metal

+5 Fire ATK

8 ★

BDPs

Oka'Keran

Metal

10% chance, when using a Soldier skill, that it will not consume FP.

3 ★

BDPs

Oka'Keran Plus

Metal

-10% FP cost of Soldier skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Overload Amulet

Metal

+25 FP

Increases WIL by 6 for the first 2 turns of battle.

5 ★

BDPs

Phoenix Fire Lantern

Metal

+1 SKI

+2 Power to Nerifian Spells.

? ★

BDPs

Por'Phavr

Metal

10% chance, when using a Summoner or Evoke skill, that it will not consume FP.

3 ★

BDPs

Por'Phavr Plus

Metal

-10% FP cost of Summoner skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Prism Jewel

Metal

+2 Power to Aquarian, Huggessoan, Isesipian, Mercalan, Nerifian and Sylphid Spells.

1 ★

Alchemy

Rainbow Gem

Metal

+1 VIT

+2 Power to Isesipian Spells.

1 ★

BDPs

Red Cape

Cloth

+25 HP

On Damage: If below 50% HP, become Immune to Fear for 3 Rounds.

3 ★

BDPs

Red Seal

--

+3 FAI

1 ★

Casino

Ring of Cursed Prolonging

Metal

Decreases status resistance by 50%.

Reduces Murai lost upon defeat by 90%, as well as the chance of losing items upon defeat by 90% of the normal value.

3 ★

BDPs

Ring of Focus

Metal

+10-20 FP

1 ★

BDPs

Ring of Life

Metal

+20 HP

1 ★

BDPs

Ring of the Bat

Metal

When you deal Sound damage to an enemy, you gain +10 Hit and +10 Evade versus them until your next turn.

7 ★

BDPs

Ring of the Dancer

Metal

On Hit: If a Fist weapon, deals 10 Sound unresistable magical damage.

7 ★

BDPs

Dancing Lanterns - Darkwood Manor

Ring of the Knight

Metal

Grants Skill: Guard.

7 ★

BDPs

Ring of Thorns

Metal

-10% HP

+3 Power to All Weapons.

4 ★

BDPs

Ring of Thorns Plus

Metal

-10% Maximum HP

-10 Critical Evade
+10 Power to All Weapons
+10% Critical Chance

6 ★

Alchemy

Saturn Badge

Metal

+1 CEL, +1 Move

-25% Earth Resistance

Always treated as enchanted with 'Talvyd' for changing skill effects.

8 ★

BDPs

Sayakana

Cloth

Grants 5% Resistance to all elements if main weapon is Cursed or Doomed, including Poison, Slash, Blunt, Pierce, Acid, Sound and Akashic.

1 ★

Casino

Scarf

Cloth

10-30% Ice Resistance

2 ★

BDPs

Sel'Miaka

Metal

10% chance, when using a Duelist skill, that it will not consume FP.

3 ★

BDPs

Sel'Miaka Plus

Metal

-10% FP cost of Duelist skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Shock Collar

Cloth

Suffer 2 Lightning magic damage per round. (Ignores resistances.)

2 ★

BDPs

Singer's Earrings

Metal

+5 Sound ATK

8 ★

BDPs

Skyburn

Metal

Grants Skill: Burn Up

Upon going Airborne; Gain Flaming Wings LV UL.

When your Airborne ends, the wings explode into fire, dealing unresistable Fire damage equal to its LV to all enemies within 3 Range.

10 ★

Level 56+ Wings of Fire

Spelleater Amulet

Metal

Converts 10% of Magic Damage Taken as FP.

2 ★

BDPs

Spirit Jar

Metal

On Defeat Enemy: Grants a Stored Spirit, up to a maximum of UL. (Upon being defeated, all Stored Spirits are lost.)

Grants Skill: Spiriteater

10 ★

Level 56+ Corpse Hand

Spirit Mirror

Metal

Reflects the first enemy projectile that hits you.

5 ★

BDPs

Spy Wristwatch

Metal

Grants Skill: Poison Dart

7 ★

Air

Snowflake Pendant

Metal

+5 Ice ATK

8 ★

BDPs

Sunglasses

Metal

10-30% Light Resistance

2 ★

BDPs

Swordmaster's Ring

Metal

On Hit: If a Sword weapon, deals 5 Pierce unresistible magic damage

6 ★

BDPs

Sylph Cloak

Cloth

10-30% Wind Resistance

2 ★

BDPs

Tel'Valsh

Metal

10% chance, when using an Mage skill, that it will not consume FP.

3 ★

BDPs
Tel'Valsh Plus

Metal

-10% FP cost of Mage skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.) 

5 ★

Alchemy

Thunder Whistle

Metal

+5 Lightning ATK

8 ★

BDPs

Tor'Inaeh

Metal

10% chance, when using an Archer skill, that it will not consume FP.

3 ★

BDPs

Tor'Inaeh Plus

Metal

-10% FP cost of Archer skills. (Applied as if it were an Efficiency talent, meaning only the highest Efficiency effect is applied. If a base class, will apply to all promoted classes of that base class.)

5 ★

Alchemy

Tornado Pendant

Metal

+5 Wind ATK

8 ★

BDPs

Umbrella

Cloth

10-30% Water Resistance

2 ★

BDPs

Venus Badge

Metal

+1 DEF, +1 RES

-25% Water Weakness

Always treated as enchanted with 'Galren' for changing skill effects.

8 ★

BDPs

Warrior's Ring

Metal

+1-3 STR

4 ★

BDPs

Laplace

White Seal

--

+1 FAI

1 ★

Casino

Wind Flute

Metal

+1 CEL

+2 Power to Sylphid Spells.

1 ★

BDPs

Witch Hat

Cloth

2 FP Regen

2 ★

BDPs

Yinyan Charm

--

10% Light and Darkness Resistance

1 ★

Casino

Endless Quiver Metal Increases the amount of shots granted by special arrow skills by UL. 10 ★ BDPs
Snake-Faced Helmet Metal

+UL Armor

Negates enemy's item effects that inflict Stun on you.

10 ★ BDPs
Snake-Tooth Necklace Metal

Increases Acid ATK by UL. (Doesn't stack.)

On Battle Start: If you do not already have them, grants 3 rounds of Argent Blessing, Argent Regeneration, and Argent Speed at LV UL.

10 ★ BDPs

Armor

Armor is fairly self explanatory, it occupies the second slot of your equipment and provides fairly large bonuses to your defensive capabilities. They come in three categories. Unarmored, Light Armor and Heavy Armor. Furthermore, all of them have 4 main statistics:

  • - Armor which reduces the physical damage you take equal to it.
  • - Magic Armor which reduces magical damage you take equal to it.
  • - Evade which grants a bonus to your nat Evade (or reduces, if negative).
  • - Weight which determines how much Battle Weight it will require to equip and determines the effectiveness of some skills.


Unarmored

Unarmored-type of Armor typically has little to no Weight, provides large bonuses to Evade, but has very low Armor and below average Magic Armor, making it not reliable if you cannot Dodge. It tends to benefit classes like Mage, Duelist and Martial Artist and its promotions often. It is usually made of Cloth.

Evasion value for Unarmored is 30% damage reduction.

Name Material Base Stats Effects Rarity Location

Animal Pelt

Cloth

4 Defense

2 Magic Protection

6 Evade

1 Weight

+2 Power to Nature Spells.

5 ★

BDPs

Armor of Eyes Metal

1 Defense

3 Magic Protection

10 Evade

2 Weight

Negates Flank and Backstab skills of enemies against you.

Increases Hit by UL/2.

UL% chance when critically hit by an enemy to reduce the critical modifier by UL%.

10 ★ Level 56+

Red

Gorgon

Battle Maid Dress Cloth

2 Defense

3 Magic Protection

6 Evade

5 Weight

+10 FP

5% Fire Resistance

5% Earth Resistance

5% Water Resistance

5 ★ BDPs
Berserker Shell Cloth

0 Defense

0 Magic Protection

9 Evade

2 Weight

+20 HP

Gain increased Critical with Axe weapons based on how much HP you are missing.

7 ★ BDPs
Boltstruck Gi Cloth

1 Defense

6 Magic Protection

5 Evade

5 Weight

Gain +15 Critical for 2 rounds after casting a Nature spell.

9 ★ BDPs
Cloak of Many Colors Cloth

0 Defense

0 Magic Protection

5 Evade

5 Weight

8-15% Fire, Ice, Lightning and Wind Resistance

6 ★ BDPs
Dragon Gi Cloth

3 Defense

4 Magic Protection

7 Evade

1 Weight

+10-20 HP

+10-20 FP

7 ★ BDPs
Farmer's Shirt Cloth

0 Defense

1 Magic Protection

10 Evade

1 Weight

 

If your main class is a Martial Artist class, the stat bonuses it gives you are increased by 50% (min. 1 if >0).

8 ★

BDPs

Flamedance Gi Cloth

1 Defense

6 Magic Protection

5 Evade

5 Weight

Gain +15 Strength for 2 rounds after casting a Nerifian spell.

9 ★ BDPs
Frosttouch Gi Cloth

1 Defense

6 Magic Protection

5 Evade

5 Weight

Gain a chilly ice barrier that deals 15 unresistable Ice damage to attackers for 2 rounds after casting an Aquarian spell.

9 ★ BDPs
Haunted Poncho Cloth

4 Defense

4 Magic Protection

0 Evade

2 Weight

On Battle Start: Gain Phantom Cloak LV UL*2 for 5 Rounds. 10 ★ Level 56+

Spectre

Jarmor Metal

0 Defense

0 Magic Protection

0 Evade

1 Weight

On Battle Start: Gain a full damage shield made of jam for 50 Rounds with a LV equal to 2+(UL*2).

Before your HP is damaged, this shield's LV will be reduced.

(Full Damage Shields will also absorb any excess damage when broken)

10 ★ Level 56+

Jammer Omega

Kaminah Robes Cloth

0 Defense

9 Magic Defense

5 Evade

1 Weight

Replaces Blind Status effects that are applied to you with Beyond Sight instead. 8 ★ Loyrwell Tombs
Ninja Armor Cloth

0 Defense 

0 Magic Protection

15 Evade 

1 Weight

-- 5 ★ BDPs
Padded Vest-Cloak Cloth

1 Defense

4 Magic Protection

6 Evade

3 Weight

8% Blunt Resistance

Reduces damage you take from critical hits by 10%.

6 ★ BDPs
Priest Robe Cloth

0 Defense

6 Magic Protection

8 Evade

2 Weight

+4 WIL

+20 FP

4 ★ BDPs
Sarasha Gi Cloth

2 Defense

2 Magic Protection

5 Evade

2 Weight

+12 Evade and +12 Critical if you are using a main weapon and sub weapon of the same weapon type.

6 ★ BDPs
Swimsuit Cloth

2 Defense

2 Magic Protection

10 Evade

1 Weight

10% Water Resistance 3 ★ BDPs
Warding Cloth Cloth

1 Defense

4 Magic Protection

7 Evade

1 Weight

10% Status Resist. 6 ★ BDPs
Windswept Gi Cloth

1 Defense

6 Magic Protection

5 Evade

5 Weight

Gain +15 Evade for 2 rounds after casting a Sylphid spell.

9 ★ BDPs
Wisp Cloak Cloth

1 Defense

4 Magic Protection

10 Evade

1 Weight

+30 FP 1 ★

BDPs

Tailoring

Tutorial

Light Armor

Light Armor-type of Armor has some Weight, provides average Evade, Armor and Magic Armor and unique effects to compensate for its lack of synergy with that many classes. It offers the perfect balance between evade and protection and tends to benefit classes like Spellthief, Ranger and minorly Mage and its promotions. It's well-mixed between Cloth and Iron.

Evasion value for Light Armor is 15% damage reduction.

Name Material Base Stats Effects Rarity Location
Adversity Tunic Cloth

4 Defense

2 Magic Protection

4 Evade

8 Weight

Reduces damage taken by 10% for every enemy beyond the first within 2 Range. (Maximum 40%) 8 ★ BDPs

Armor of Nails

Cloth

7 Defense

0 Magic Protection

0 Evade

15 Weight

On Damage: Melee attacks take 4 unresistable Pierce Damage.

3 ★

BDPs

Blackheart Metal

2 Defense

4 Magic Protection

5 Evade

10 Weight

+3 STR

+3 WIL

10% Light Resistance

8 ★ BDPs
Detective Trenchcoat Cloth

5 Defense

5 Magic Protection

2 Evade

6 Weight

-5 Damage Taken from Guns

+5 Maximum Encumberance

7 ★ Air

Green-Scale Tunic

Metal

3 Defense

4 Magic Protection

5 Evade

9 Weight

Increases Evade vs enemies based on the attacker's missing FP. (1% = 0.5 Evade, up to a maximum of UL*2)

When you evade a basic attack or trigger Evasion: Sap FP from the attacker equal to UL (Evasion is only 33% effective).

10 ★ Level 56+ Goblin Spear

In-Fighter Gi

Cloth

1 Defense

2 Magic Protection

5 Evade

4 Weight

When you take damage from a skill or spell: If you do not have Evasion active, you have an UL% chance to gain it for that damage instance only.

Increases Evade against enemies within 1 Range by UL.

10 ★ Level 56+ Jammer Gamma
Irisgold Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Light Resistance

Increases your STR and WIL by 2 during a turn when your HP is restored.

3 ★

BDPs

Metal Working

Jerkin of Fortune Cloth

5 Defense

5 Magic Defense

10 Evade

5 Weight

On Battle start: Gain +5 Luck. This bonus is lost if an enemy succesfully inflicts a luck-based status on you. 8 ★ Loyrwell Tombs
Mayelia Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Fire Resistance

Restores 15% of your HP if your turn is skipped due to a status effect.

3 ★

BDPs

Metal Working

Reactive Armor Metal

3 Defense

5 Magic Protection

0 Evade

7 Weight

When you are critically hit or take Fire damage; create an explosion around you in 3 Range that deals unresistable Fire damage to all enemies equal to 2+UL.

If Fire damage triggered the explosion, you also gain Fiery Armor for 2 rounds, causing attackers to take unresistable Fire damage equal to UL/2.

10 ★ Level 56+ Fire Spitter
Roughspun Tunic Cloth

2 Defense

1 Magic Protection

5 Evade

3 Weight

+10 HP 1 ★

BDPs

Tailoring

Tutorial

Zwellrauss Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Water Resistance

Gives all party members +2 Power during a turn in which you're attacked.

3 ★

BDPs

Metal Working

Whynesfelt Cloth

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Earth Resistance

On Cast At: If Attack or Dispel class, the caster cannot use that spell next turn.

3 ★

BDPs

Tailoring

Worg Pelt Cloth

3 Defense

0 Magic Protection

5 Evade

5 Weight

10% Ice Resistance

Upon taking Dark Damage: The pelt temporarily comes to life, triggering the Roar skill for you. (Byakko's level for this instance of the skill is treated as half the damage taken, min 5.)

9 ★ Johri (Alstalsia)

Heavy Armor

Heavy Armor-type of Armor has a lot of Weight, provides almost no Evade, but provides a large bonus to Armor and less than average to Magic Armor. It offers great protection, but at the cost of your Evade and Magic Defenses. While wielding Heavy Armor, you will also gain a special walking sound effect. The only class who benefit from it is Black Knight, but it can be used with about any character who is not willing to invest in CEL.

It's mainly Iron, to nobody's suprise.

Evasion value for Heavy Armor is 0% damage reduction. (As in, Evasion will not trigger.)

Name Material Base Stats Effects Rarity Location
Bellplate Metal

10 Defense

5 Magic Protection

0 Evade

25 Weight

On Attacked: If hit by a ranged weapon, deals 1+UL unresistable Sound Damage to the attacker. 10 ★ Level 56+ Forgery
Body Guard Metal

8 Defense

0 Magic Protection

0 Evade

40 Weight

Reduces all damage that exceeds your current HP by half. 3 ★ BDPs
Braveheart Metal

7 Defense

5 Magic Protection

0 Evade

20 Weight

Immunity to Hesitation 9 ★ BDPs
Breastplate Metal

4 Defense

0 Magic Protection

0 Evade

7 Weight

-- 1 ★

BDPs

Metal Working

Elmser

Tutorial

Brightray Plate Metal

7 Defense

0 Magic Protection

0 Evade

20 Weight

+5 Power to Mercalan Spells

10% Darkness Resistance

8 ★ BDPs
Cruel Commander Metal

15 Defense

0 Magic Defense

0 Evade

15 Weight

Grants Skill: Contract of Blood

9 ★

Loyrwell Tombs

Dragon King Armor Metal

9 Defense

0 Magic Protection

-8 Evade

24 Weight

Set: Dragon King

(Increases Strength soft cap by 3 and total Strength by 5% per item)

9 ★ BDPs
Half-Plate Metal

9 Defense

0 Magic Protection

0 Evade

25 Weight

-- 2 ★

BDPs

Metal Working

Elmser

Haunted Armor Metal

5 Defense

10 Magic Protection

0 Evade

25 Weight

On Attacked: UL*2% chance of inflicting Fear on the attacker for 2 Rounds.

On Battle Start: If UL is at least 10 and fighting monsters, the ghastly Barghest haunting the armor manifests and joins your battle as an ally.

10 ★ Level 56+ Barghest
Terrasque Shell Metal

5 Defense

2 Magic Protection

0 Evade

19 Weight

+50 HP

Recover 3 HP each round.

9 ★ BDPs
Turtle Shell Metal

7 Defense

3 Magic Protection

0 Evade

17 Weight

Getting up from a knockdown takes 1 more Momentum.

Reduces physical damage taken from behind by 1+UL% (and half of that from all other directions)

10 ★ Level 56+ Delver
Wyvern Rider's Plate Metal

10 Defense

0 Magic Protection

-10 Evade

24 Weight

-10% damage taken from Bow weapons.

+10 Critical Evade VS Bow weapons.

9 ★ BDPs

Hands

Hand equipment, much like Accessories, generally provide minor benefits such as increased stats or unique effects that can also be further improved by enchanting hand-slot catalysts that go in them.

You may equip them in the third slot, but you can also opt to use a sub-Weapon instead for this slot.

When upgraded, it grants a bonus to Hit to your Main Weapon and a bonus to Max FP.

Name Material Effects Rarity Location
Acidic Claws Metal On Hit: If melee, deal additional unresistable Acid Damage equal to UL but your Weapon's Durability is reduced by 1. 10 ★ Level 56+ Jammer Beta

Archery Gloves

Cloth

+2 SKI

+2 Power to Bows

1 ★

BDPs

Na Lee

Bands of Skill Cloth +10-20 FP 3 ★ BDPs
Bands of the Boar Cloth +1-4 STR 4 ★ BDPs
Bands of the Cat Cloth +1-4 CEL 4 ★ BDPs
Bands of the Centaur Cloth +1-3 SKI, +1 Move 4 ★ BDPs
Bands of the Chimera Cloth +1 to all stats. Treated as "Beast" race. 9 ★ Alchemy
Bands of the Crocodile Cloth +1-3 WIL, +1-2 DEF 4 ★ BDPs
Bands of the Hawk Cloth +1-4 SKI 4 ★ BDPs
Bands of the Wyvern Cloth +1-4 VIT 4 ★ BDPs
Bloody Palms Metal On Damage: If physical, inflict UL Claret Call for 2 Rounds, if magical, inflict UL Hunted for 2 Rounds. 10 ★ Level 56+ Sliding Zombie
Burning Bracers Metal

Suffer 2 Fire magic damage every turn. (Ignores resistances.)

On Hit: If a Fist weapon, deals 5 Fire unresistable magic damage.

4 ★ BDPs
Chunin Gloves Cloth +1 CEL

+1 STR

1 ★

BDPs

Chunin Gloves Plus

+2 CEL
If you have a Shuriken equipped: Movement type becomes Teleport.
+5 Hit to Shuriken Weapons

3 ★ Alchemy
Conversion Gloves Metal Gain 1 level of Charge Weapon when you take any Lightning damage. 6 ★ BDPs
Crownbleeder Cloth

+2 STR

Inflicts Fear on Enemies at 25% or less HP.

3 ★ BDPs
Crownbleeder Plus

+3 STR +5% Critical Chance When you bring a target below 50% HP, inflicts them with Fear for 4 turns. 

5 ★ Alchemy
Dragon King Gauntlet Metal

Set: Dragon King

(Increases Strength soft cap by 3 and total Strength by 5% per item)

9 ★ BDPs
Gauntlet Metal +2 DEF 1 ★

BDPs

Metal Working

Elmser

Metal Gauntlet Plus Metal

+5 Armor +10 Critical Evade versus melee range enemies who are not directly behind you.

3 ★ Alchemy
Ghosthand Cloth

+2 CEL

Ignores Effects that Trigger On Attack.

3 ★ BDPs
Green Gloves Cloth +10% Experience Gained 1 ★ BDPs
Hulking Hands Cloth +4 STR 5 ★ BDPs
Magic Gauntlet Metal Grants Skill: Magic Shield 6 ★ BDPs
Metallic Magic Gauntlet Metal

Grants Skill: Magic Shield

Grants Skill: Metallic Aegis

Grants Skill: Magical Aegis

9 ★ Alchemy
Nihilist Cloth Negates elemental absorb of the user and enemies. 9 ★ BDPs
Nullstone Gauntlet Metal

+10 HP

-10% Magic Damage Taken

3 ★ BDPs
Rogue's Work Gloves Cloth

+10% Critical Damage

+2 Power for Back Attacks

1 ★ BDPs
Salamander's Skin Cloth Doubles the damage taken from Burn statuses, but negates additional effect(s) caused by them. 7 ★ BDPs
Sayakensa Metal

-2 VIT

+10% Critical Chance

If using a Cursed Katana, Kensei Skills deal 10 extra damage and are Darkness Element instead.

8 ★ BDPs

>>>To Be Continued by Koonie!

Shields

A special type of Hands equipment, Shields often provide added Defense and sometimes added resistances or protection to certain things, in addition, all Shields will provide you with the Guard skill, which can greatly cut the damage you'll take.

Name Material Effects Rarity Location

Beastfoe Shield

Metal

Reduces damage from Beast race enemies by 10%.

6 ★

BDPs

Beastfoe Shield Plus Metal

Reduces damage from Beast race enemies by 15%. Increases status resistance versus Beast race enemies by 15%.

8 ★ Alchemy
Beldam Aegis Metal

+2 DEF

10-30% Lightning Resistance

4 ★ BDPs
Blue Iron Shield Iron

+3 DEF

10-30% Darkness Resistance

5 ★ BDPs
Brightray Bulwark Metal

+2 DEF

50% Darkness Retailiation

9 ★ BDPs
Buckler Metal

+1 DEF

+2 Power to Unarmed Weapons

1 ★

BDPs

Metal Working

Elmser

Fang-Faced Shield

Metal

On Attacked: Deals UL unresistable Pierce physical damage to the attacker (doubled if you are Guarding).

Deals UL unresistable Pierce damage when you use the Bash skill on an enemy.

10 ★ Level 56+ Critter
Firefoe Shield Metal Reduces damage from Fireblood race enemies by 10%. 6 ★ BDPs
Firefoe Shield Plus Metal

Reduces damage from Fireblood race enemies by 15%.

Increases status resistance versus Fireblood race enemies by 15%.

8 ★ Alchemy
Fossil Shield Metal +3 DEF

10-30% Earth Resistance

6 ★ BDPs
Lion Shield Metal

+2 DEF

+2 RES

Grants Skill: Lion's Roar

8 ★ BDPs
Magnetic Shield Metal

+3 DEF

Reduces damage taken from Gun weapons by 3.

Redirects Bow and Gun attacks on allies within 2 Range to yourself.

9 ★ BDPs
Plantfoe Shield Metal Reduces damage from Plant races by 10%. 6 ★ BDPs

Plantfoe Shield Plus

Metal

Reduces damage from Plant race enemies by 15%.

Increases status resistance versus Plant race enemies by 15%.

8 ★ Alchemy
Shield Metal +4 DEF, -2 CEL 1 ★

BDPs

Metal Working

Elmser

Undeadfoe Shield Metal Reduces damage from Undead race enemies by 10%. 6 ★ BDPs

Undeadfoe Shield Plus

Metal

Reduces damage from Undead race enemies by 15%. Increases status resistance versus Undead race enemies by 15%.

8 ★ Alchemy

Feet

Footwear equipment fits in the fourth slot. Again, this equipment tends to provide small bonuses like small stat boosts or elemental resistance but also has choices that involve your Movement or increasing the effectiveness of the Kick skill.

Name Material Effects Rarity Location
Accelia Metal

Grants Skill: Charge Weapon

When the Kick skill is used: Consumes Weapon Charges, dealing 75% more damage per Charge Level.

Increases Move base on Weapon Charge levels.

6 ★ BDPs

Atlaua's Shackles

Metal

10-30% Water Resistance

3 ★

BDPs

Beo Metal

Deals 10 Light Damage with Kicks.

Set: The Wolf's Claw

7 ★ BDPs
Bluebeo --

+2 CEL

Move: Teleport

Deals 10 Light Damage with Kicks.

Set: The Wolf's Claw

8 ★ Alchemy
Boots of Initiative Cloth +3 Move for 2 Rounds 2 ★ BDPs
Combat Boots Cloth +1-3 VIT 2 ★ BDPs
Combat Boots Plus Cloth

+3 VIT Increases damage dealt by Kick skills by 5. Kick skill ignores knockback immunity. 

4 ★ Alchemy
Dokuneko Bells Metal

Upon moving within 1 Range of an enemy: (UL*2)% chance to inflict or power-up Poison status LV (UL/2) for 3 Rounds.

This effect can only trigger once per enemy per Move.

10 ★ Level 56+ Jammer Epsilon
Firewalker's Boots Cloth 10-30% Fire Resistance 3 ★ BDPs
Fox Paws Metal

Grants Skill: Firefall

On Defeat Enemy: UL% chance to spawn a Seeker Flame at its location.

10 ★ Level 56+ Firefox
Greaves Metal +2 DEF 1 ★

BDPs

Metal Working

Elmser

Metal Greaves Plus Metal

+5 Armor

+10 Critical Evade versus melee range enemies who are not Airborne.

3 ★ Alchemy
Green Soles Cloth +10% Experience Gained 2 ★ BDPs
Holy Soles Cloth +1-3 RES 1 ★

BDPs

Hikari

Holy Soles Plus Cloth

+3 RES

Increases status resistance by 5%.
Starting a turn on a Sanctuary tile grants Quiet Step for 2 rounds, which prevents you from triggering field object effects.

1 ★ Alchemy
Kickboxing Shoes Cloth +2 Power to Unarmed Weapons 2 ★ BDPs
Kickboxing Shoes Plus Cloth

+5 Power to Unarmed Weapons

Increases damage dealt by Kick skills by 15.
Your Skills that use an Unarmed weapon gain 10 Hit (only for the purposes of Evasion).

4 ★ Alchemy
Mercury Metal Move: Teleport 5 ★ BDPs
Mountain Boots Metal 10-30% Ice Resistance ? ★ BDPs
Ogata's Waraji Cloth

+2 CEL

-10% physical damage taken if either wearing an unarmored torso, but only if your main class is Kensei, or your CEL is higher than your DEF.

3 ★ BDPs
Sanctified Shoes Cloth Dark Water tiles only reduces your Faith by 50% (instead of 100%) while equipped. 8 ★ BDPs
Shadow Cloth Lowers random encounters. Increases success rate of escaping from a battle. 5 ★ BDPs
Shadow Plus Cloth

Lowers random encounters. Increases success rate of escaping from a battle.

On Battle Start: Gain Sneak for 2 rounds.
Moving into a tile with a Light Shaft created by an enemy reduces its duration by 2.

7 ★ Alchemy
Shoes of Swiftness Cloth

+2 CEL, +1 Move

? ★ BDPs
Spiked Treads Metal

Grants immunity to Knockback effects.

Deals 6 Pierce Damage with Kicks.

4 ★ BDPs
Thunder Hooves Metal

Deals 1+UL Lightning damage with Kicks.

Moving and dealing Lightning damage builds Electrocharges. (Move = tiles moved, damage = +1 per foe hit)

At (30-UL) Electrocharges, using Kick or Movement expends them.

(Kick = doubles Thunder Hooves' kick damage, Move = Movement becomes Teleport, Both = Refunds 3M)

10 ★ Level 56

+ Electrojam

Ulrenreka Metal

On Kick: Replaces your Water ATK with the target's for 2 rounds.

8 ★ BDPs
Void Walker Cloth 10-30% Darkness Resistance 5 ★ BDPs
Worn Gumshoe Cloth 25% Earth Resistance 7 ★ Air

Weapons

Weapons are perhaps the most important equipment choice for your character, they contribute greatly to your offensive capabilities. They occupy the first (and optionally) the third slots.

Weapons come with 4 statistics, Power which determines the additional damage it will do with Attacks and related Offensive Skills, Critical which increases the likelihood of attacks dealing Critical Hits for added damage, Accuracy which greatly affects the likelihood of the attack connecting and Weight which determines how much Battle Weight is needed to equip, as well as influencing a few Skills.


Axes

Axes are melee weapons which offer high Power in exchange for lower Accuracy and increased Weight. Axes are typically made of Metal and usually deal Slash Damage. Axes are used by few classes, mostly Soldier ones.

Name Base Stats Effects Stat Scaling Rarity Location
Anchor Edge

18 Power

90% Accuracy

10% Critical

22 Weight

Attack size increased by 1 + 1 per 12 UL.

After Attack: Enemies in the attack line are pulled (UL/12) tiles towards you.

On Critical: Inflict Immobilize for 2 Rounds.

50% STR

30% VIT

10% FAI

10 ★ Level 56+ Fangs
Axe 8 Power

70% Accuracy

0% Critical

120% Critical Modifier

10 Weight

No effect.

A heavy axe. Not easy to aim, but very powerful.

110% STR 1 ★

Tutorial Store

Arena Store

BDPs

Metal Working

Battleaxe 9 Power

70% Accuracy

10% Critical

135% Critical Modifier

12 Weight

Increases Critical Chance.

A large, heavy axe that can slice through soft spots.

100% STR 1 ★ BDPs

Metal Working

Battlepick

12 Power

70% Accuracy

0% Critical

18 Weight

Reduces effectiveness of enemy Armor by 5.

Potential Skill: Wear Down

Shared Potential Skill. When an enemy is damaged by weapons that reduce enemy Armor effectiveness, either by basic attacks or by skills using them, a Wear Down status is applied for 3 rounds, or powered up. This status decreases the enemy's Armor by 5 per LV. (Max LV of 20, max duration of 3 rounds.)

100% STR 3 ★

BDPs

Metal Working

Burngada

13 Power

70% Accuracy

0% Critical

12 Weight

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

+10% Power to Nerifian Spells (Halved if not main weapon)

100% STR 5 ★ Laplace Quest
Electric Axe

12 Power

70% Accuracy

0% Critical

10 Weight

Damage Type: Lightning, Sub Type: Instrument

On Critical: Inflicts unresistable Sound damage to all enemies in 5 Range equal to this weapon's Power.

Potential Skill - Nevarious Riff

Electric Axe's Potential Skill. Plays a riff off the guitar, surrounding you with electrical bats for 5 rounds. While active, attackers will take Lightning magic damage equal to Electric Axe's UL if they hit you. You can reactive the skill to send the bats flying at all enemies, ending the effect but dealing Lightning magic damage equal to your Lightning ATK + Electric Axe's SWA.

60% STR

30% LUC

7 ★ BDPs
Excel Parashu

12 Power

70% Accuracy

0% Critical

22 Weight

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

75% STR 6 ★ BDPs
Evil Club

15 Power

70% Accuracy

0% Critical

15 Weight

Sub Type: Club, Damage Type: Blunt

On Hit: Deals magic Darkness damage equal to 50% of your Dark ATK, which ignores armor.

60% STR

40% RES

6 ★ BDPs
Gorger

10 Power

70% Accuracy

0% Critical

14 Weight

Vampiric (10%)

90% STR

10% VIT

3 ★

BDPs

Metal Working

Graality

12 Power

85% Accuracy

0% Critical

20 Weight

On Hit: Target suffers -1 Move for 1 turn.

Becomes 2 turns instead on a critical hit.

60% STR

40% DEF

4 ★

BDPs

Metal Working

Grand Axe

14 Power

70% Accuracy

0% Critical

24 Weight

-- 90% STR 3 ★

BDPs

Metal Working

Grand Smasher

12 Power

70% Accuracy

0% Critical

10 Weight

When you attack a field object and destroy it: Launches a projectile that travels up to 5 Range away. If it contacts an enemy, it deals Ice magic damage equal to 100% of your Ice ATK. The target is also knocked back by one tile; if they fail to move from this effect, they are knocked down instead. 100% STR 8 ★

BDPs

Guillotine

11 Power

70% Accuracy

5% Critical

16 Weight

+10 Critical Damage 100% STR 2 ★

BDPs

Metal Working

Highway Axe

14 Power

70% Accuracy

0% Critical

16 Weight

Increases Steal's success rate by 15%.

60% STR

40% GUI

5 ★

BDPs

Icebreaker

11 Power

70% Accuracy

0% Critical

16 Weight

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.

60% STR

40% SKI

3 ★

BDPs

Metal Working

Magical Sun

15 Power

70% Accuracy

0% Critical

16 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% STR

50% WIL

7 ★

BDPs

Metal Working

Mythslayer

16 Power

70% Accuracy

0% Critical

11 Weight

Deals 25% extra damage to Youkai and installed enemies.

55% STR

45% DEF

8 ★ BDPs
Nirvana Replica

19 Power

70% Accuracy

0% Critical

20 Weight

Always comes enchanted with Divine.

60% STR

15% DEF

15% SAN

8 ★ Arena

Noble Axe

18 Power

90%

Accuracy

0%

Critical

13

Weight

When attacking an enemy from the front, while your party does not outnumber theirs: Increases Power and Critical by UL/2.

70% STR

30% WIL

10 ★

BDPs

Darkwood Manor

Level 56+

Headless Knight

Pillawag

16 Power

95% Accuracy

0% Critical

22 Weight

Always comes enchanted with Rampaging.

Attacks in a 3 tile wide horizontal line, does not require a target.

Attacking will pillage all tiles in range, removing all special tiles from them and prevent new ones from being created there for (UL/3) rounds.

85% STR 10 ★ Level 56+ Spatial Ravager
Ramarg

11 Power

70% Accuracy

0% Critical

6 Weight

On Hit: Replaces your Wind ATK with the target's for 2 rounds.

Potential Skill - Sky's Call

Ramarg's Potential Skill. Requires Substitute Wind ATK to be active. Consumes the status by the weapon and knocks you and all enemies within a 3 Range circle Airborne.

70% STR

30% DEF

8 ★ BDPs
Sheer Cold 15 Power

90% Accuracy

10% Critical

10 Weight

Damage dealt by this weapon reduces the enemies' Frozen LV by 50% of its normal Reduction 80 % STR

30% SKI

9 ★ Loyrwell Tombs
Skullcaver

17 Power

80% Accuracy

10% Critical

15 Weight

Sub Type: Club, Damage Type: Blunt

On Critical: UL/2% chance to inflict Stun.

80% STR 10 ★ Level 56+ Bandit Bruiser
Sky Mantis Scythe

8 Power

100% Accuracy

0% Critical

5 Weight

Airborne basic attacks with this weapon cost 1M less (to a minimum of 1M).

70% STR

30% CEL

9 ★

Johri (Alstalsia)

Spirit Axe

13 Power

70% Accuracy

0% Critical

12 Weight

Restores Focus based on damage dealt. (10%)

50% STR

50% SAN

4 ★  BDPs
Sweeper

13 Power

70% Accuracy

0% Critical

22 Weight

Attacks in a 3 tile wide horizontal line. 80% STR 2 ★

BDPs

Metal Working

Vampire Bat

14 Power

70% Accuracy

-5% Critical

15 Weight

Sub Type: Club, Damage Type: Blunt

Vampiric (10%)

On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor.

50% STR

50% RES

7 ★

BDPs

Alchemy

Violet Varon

9 Power

70% Accuracy

0% Critical

14 Weight

Counts as a Sword type weapon. 90% STR 9 ★ BDPs
Wrench

8 Power

70% Accuracy

0% Critical

8 Weight

Sub Type: Club, Damage Type: Blunt

110% STR 1 ★

BDPs

Citizen Slaughterer

14 Power

70 Accuracy

0% Critical

15 Weight

Increases Scaled Weapon ATK by 20% if the target's armor type is Unarmored.

90% STR

9 ★ BDPs

Bows

Bows are an all around ranged weapon with decent attack range. However, they are best used by Archers which get large bonuses in their hands. Bows are made of Wood and typically deal Pierce Damage.

Name Base Stats Effects

Stat

Scaling

Rarity Location
Adversity Annihilator

11 Power

95% Accuracy

0% Critical

10 Weight

On attacking a Summoner or Youkai: Attacks all controlled youkai and the Summoner.

10% WIL

70% SKI

9 ★ BDPs
Artemis Replica

16 Power

85% Accuracy

0% Critical

15 Weight

Always comes enchanted with Divine.

60% SKI

15% WIL

15% SAN

8 ★ Arena
Bow

5 Power

85% Accuracy

0% Critical

6 Weight

--

60% STR

60% SKI

1 ★

BDPs

Wood Working

Tutorial

Bow of the Green Forest

9 Power

85% Accuracy

0% Critical

12 Weight

On Crit: LV 3 Poison for 3 rounds or increases Poison to LV and Duration by 3.


Potential Skill - Poisonous Forest

Bow of the Green Forest's Potential Skill. Stepping on a plant tile that was not created by another unit transfers ownership of it to you. At the start of a new round, all plant tiles you own spawn a Creeping Poison Mist LV X (X = half of your level, min. 3) for 5 rounds. Creeping Poison Mist can inflict Poison with the same LV when created and at the start of a new round. If no enemy is in the same tile, it will slowly move towards one.

50% GUI

50% SKI

4 ★

BDPs

Wood Working

Filcherbird

13 Power

90% Accuracy

5% Critical

12 Weight

On Hit: UL% chance of automatically applying Steal to the target.

75% SKI

20% CEL

10 ★ Level 56+ Bandit Archer
Grandia

11 Power

90% Accuracy

-4% Critical

3
Weight

125%
Critical DMG

On hit: Replaces user's Lightning ATK with the target's for 2 rounds.

Potential Skill - Neutralize Charge

Grandia's Potential Skill. Requires Substitute Lightning ATK to be active. Consumes the status caused by the weapon, deals 20 armor-ignoring Lightning magic damage to you, and cures any Magentize and Interference status you have.

70% STR

30% SKI ​​​​

8 ★ BDPs
Gel'naia

8 Power

85% Accuracy

0% Critical

11 Weight

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor. 80% STR 3 ★ BDPs
Guiding Shot

5 Power

100% Accuracy

0% Critical

8 Weight

--

45% STR

55% SKI

1 ★ BDPs
Hunting Bow

6 Power

85% Accuracy

10% Critical

8 Weight

Potential Skill - On The Hunt

Hunting Bow's Potential Skill. Targets an enemy up to 8 Range away and inflicts Hunted on them with a LV equal to half of UL, for 3 rounds. (LV increased by 2x for Beast race, 1.5x for Kaelensia.) Using this skill will end any currently active Hunted status effects you have applied.

60% STR

40% SKI

2 ★

BDPs

Wood Working

Knightslayer

10 Power

85% Accuracy

0% Critical

13 Weight

Reduces effectiveness of enemy Armor by 5.

Potential Skill: Wear Down

Shared Potential Skill. When an enemy is damaged by weapons that reduce enemy Armor effectiveness, either by basic attacks or by skills using them, a Wear Down status is applied for 3 rounds, or powered up. This status decreases the enemy's Armor by 5 per LV. (Max LV of 20, max duration of 3 rounds.)

70% STR

20% SKI

3 ★

BDPs

Wood Working

Kraken's Sigh

14 Power

95% Accuracy

0% Critical

14 Weight

Negates Ice Immunity and absorb effects for you and enemies you damage or are damaged by.

On Attack: UL% of the time, instead of attacking, you instead launch an icy spear that travels towards your target. The spear stops once it hits the original target, but will damage all enemies in its path, as well as the target, for SKI + WPN Power + UL Ice damage, and leave Ice Sheets for 5 rounds on every tile in its path.

80% SKI 10 ★ Level 56+ Ice Giant / Grandylow
Longbow

11 Power

85% Accuracy

0% Critical

14 Weight

-- 100% STR 3 ★ BDPs
Magical Meteor

12 Power

85% Accuracy

0% Critical

12 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% SKI

50% WIL

7 ★

BDPs

Wood Working

Nighthunt

8 Power

85% Accuracy

0% Critical

11 Weight

On Hit: Target suffers -20% SKI for 2 rounds.

30% STR

30% RES

40% SKI

3 ★ BDPs
Razing Salamander

14 Power

95% Accuracy

0% Critical

14 Weight

Negates Fire Immunity and Absorb of enemies and the user.

On Attack: UL% chance to instead launch a Fiery Spear.

80% STR 10 ★ Level 56+ Lava Slime
Redwing

7 Power

85% Accuracy

0% Critical

10 Weight

Vampiric (10%)

40% STR

50% SKI

10% VIT

3 ★

BDPs

Wood Working

Soulshot

9 Power

85% Accuracy

0% Critical

12 Weight

On Hit: Next attack is an automatic hit.

40% WIL

60% SKI

4 ★

BDPs

Wood Working

Spirit Bow

10 Power

85% Accuracy

0% Critical

8 Weight

Restores Focus based on damage dealt. (10%)

50% SKI

50% SAN

4 ★ BDPs
Star Shooter

15 Power

100% Accuracy

0% Critical

15 Weight

On New Round: Fires shooting stars at all enemies, dealing UL/2 unresistable Light damage.

On Hit: Creates a Light Shaft (LV = UL) at the target's location for 3 Rounds.

60% SKI

30% FAI

10 ★ Level 56+ Spatial Terror
Thorn Shooter

10 Power

85% Accuracy

0% Critical

12 Weight

On Hit: Deals magic Earth damage equal to 50% of your Earth ATK, which ignores armor.

On Critical: Immobilizes the target for 2 Rounds.

30% STR

40% SKI

30% DEF

6 ★

BDPs

Mad Vines

Daggers

Daggers are melee weapons with low Power but are also very low Weight and have added Accuracy. While Daggers can be used by any class, they are undoubtly most suited for Rogues. They are made of metal and usually deal Pierce Damage.

Name Base Stats Effects

Stat

Scaling

Rarity Location
Atlaua's Abaniko

12 Power

100% Accuracy

0% Critical

7 Weight

3 Range


Sub Type: Fan, Damage Type: Water

On Critical: UL% chance of inflicting Silence for 2 Rounds.

Grants Skill: Luckiness Dance.

Begins a rhythmic foreign dance which boosts the SKI and LUC of all party members in the current battle by Atlaua's Abaniko's UL/2 (min. 1) for 3 rounds.

40% GUI

40% CEL

40% VIT

10 ★ Level 56+ Sand Kraboid
Bakaga Shuriken

10 Power

80% Accuracy

0% Critical

8 Weight

4 Range

Projectile

Damage Type: Darkness

On Attack: Creates a Smoke Screen at the target's location for 3 rounds, reducing the Hit of those who stand in it by 30.

Potential Skill - Dark Hole

Bakaga Shuriken's Potential Skill. Launches a swirling dark energy in a line that will travel up to 5 Range away. If it contacts an enemy, it will [deal] armor-ignoring Dark magic damage to them equal to 10 + (Bakaga Shuriken's UL*2) and begin moving back towards you, pulling the enemy along with it.

30% RES

40% GUI

9 ★

BDPs

Byakko Tessen

8 Power

95% Accuracy

0% Critical

4 Weight

Sub Type: Fan

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.

On Hit: Deals magic Water damage equal to 50% of your Water ATK, which ignores armor.

40% GUI

40% SKI

40% VIT

6 ★

BDPs

Metal Working

Combat Magnifying Glass

5 Power

80% Accuracy

0% Critical

1 Weight

Damage Type: Blunt

Increases rate enemies drop items by 25%.

10% STR

100% GUI

7 ★ Air
Creed Replica

13 Power

80% Accuracy

0% Critical

6 Weight

Always comes enchanted with Divine.

60% GUI

15% STR

15% SAN

8 ★ Arena
Dagger

3 Power

80% Accuracy

0% Critical

4 Weight

--

Potential Skill - Forbidden Technique

Dagger's Potential Skill. Inflicts you with Cursed Vengeance LV10 for 3 rounds. (Cursed Vengeance increases your damage by LV%, but drains your HP by LV% of your maximum HP every round.)

40% STR

70% GUI

1 ★

BDPs

Metal Working

Tutorial

Arena

Dagger of Bleeding

5 Power

95% Accuracy

0% Critical

6 Weight

Vampiric (10%)

10% STR

80% GUI

10% VIT

3 ★

BDPs

Metal Working

Dancing Shiv

11 Power

80% Accuracy

5% Critical

7 Weight

Reduces cost of Dagger Skills by UL%.

On Attack: If you are behind your target, inflict Fray LV 1+(UL/3) for 3 rounds.

50% CEL

50% GUI

10 ★ Level 56+ Bandit Backstabber
Fangfare

10 Power

90% Accuracy

10% Critical

7 Weight

On Evade Attack: If the tile behind your opponent is a valid battle tile, UL% chance that you teleport behind them, leaving behind an ice statue that shares your appearance. Also inflicts Immobilize on the attacker until their next turn if successful.

40% STR

40% SKI

30% GUI

10 ★ Level 56+ Fenrirberus?
Hikage

11 Power

80% Accuracy

5% Critical

4 Weight

On Critical: Inflicts Level 15 Burn for 2 Rounds.

If equipped with Tsukikage, this deals Fire Damage instead.

Set: Hayabusa

Potential Skill: ???

75% STR

40% GUI

8 ★ BDPs
Konosekai

10 Power

80% Accuracy

0% Critical

4 Weight

Sub Type: Fan

+15 HP

Set: Neverending Story

30% GUI

70% SAN

7 ★ BDPs
Magical Photon

10 Power

80% Accuracy

0% Critical

8 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% GUI

50% WIL

7 ★

BDPs

Metal Working

Ninshi Shuriken

14 Power

80% Accuracy

0% Critical

12 Weight

4 Range

Projectile

Damage Type: Fire

On Hit: Inflicts 30 armor-ignoring Fire damage to all enemies in 2 Range.

Potential Skill - Ignition

Ninshi Shuriken's Potential Skill. Targets 1 tile within 5 Range and creates a single Cinder tile with a LV equal to (Ninshi Shuriken's UL * 2) for 5 rounds. If there is an enemy at that location, they also take armor-ignoring Fire damage equal to half of that. If there is a Bomb at that location, it will blow immediately as if you had a set it.

20% STR

20% GUI

9 ★

BDPs

Paragi Shuriken

6 Power

80% Accuracy

0% Critical

12 Weight

3 Range

Projectile

Damage Type: Lightning

On Hit: Status infliction based chance to inflict Knocked Down LV2 for 2 turns.

Potential Skill - Rairashi Paragi Shuriken's Potential Skill. Launches sparks of lightning at a target enemy within 8 Range, dealing Lightning magic damage that ignores protection equal to 10 + Paragi Shuriken's UL * 3.

40% STR

30% GUI

8 ★

BDPs

Red Letter

10 Power

80% Accuracy

0% Critical

6 Weight

Always Magmic

Absorbs Fire Damage.

-75% Ice Resistance

30% STR

60% GUI

9 ★ BDPs
Seiryuu Tessen

8 Power

80% Accuracy

0% Critical

4 Weight

Sub Type: Fan

On Hit: Deals magic Lightning damage equal to 50% of your Lightning ATK, which ignores armor.

On Hit: Deals magic Wind damage equal to 50% of your Wind ATK, which ignores armor.

40% GUI

40% LUC

40% CEL

6 ★

BDPs

Metal Working

Shuriken

4 Power

80% Accuracy

10% Critical

3 Weight

3 Range

Projectile Attack

20% STR

70% GUI

3 ★

BDPs

Metal Working

Stinger

4 Power

80% Accuracy

10% Critical

4 Weight

Increases Critical Chance

35% STR

75% GUI

2 ★

BDPs

Metal Working

Suzaku Tessen

8 Power

80% Accuracy

0% Critical

4 Weight

Sub Type: Fan

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

On Hit: Deals magic Wind damage equal to 50% of your Wind ATK, which ignores armor.

40% GUI

40% WIL

40% CEL

6 ★

BDPs

Metal Working

Tamaki Shuriken

10 Power

80% Accuracy

0% Critical







5 Weight

On Hit: Status Infliction based on chance to inflict poison LV 20 for 3 turns

Potential Skill - Acid Flower







Tamaki Shuriken's Potential Skill. Unleashes a barrage of acid shurikens in all directions around you. If these hit an enemy, it performs a basic attack on them with a bonus to hit equal to Tamaki Shuriken's UL. Once it reaches its maximum distance or hits an enemy, it also creates a 2 range circle of Acid Pools and spawns a random flower at the location. These last for 5 rounds and have a LV equal to 1 + Tamaki Shuriken's UL.

10% STR

60% GUI

7BDPs
Thief Blade

2 Power

95% Accuracy

0% Critical

4 Weight

Increases Steal's success rate by 15%.

75% STR 15% GUI

5 ★ BDPs
Throwing Dagger

5 Power

80% Accuracy

0% Critical

5 Weight

3 Range

Projectile

20% STR

70% GUI

2 ★

BDPs

Metal Working

Touyaa Shuriken

13 Power

80% Accuracy

0% Critical

8 Weight

6 Range

Projectile

Damage Type: Ice

On Hit: Status infliction based chance to inflict Frostbite LV20 for 3 turns.

Potential Skill: ???

30% SKI

40% GUI

6 ★

BDPs

Tsukikage

11 Power

80% Accuracy

5% Critical

4 Weight

On Critical: Inflicts Silence for 2 Rounds.

If equipped with Hikage, this deals Water Damage instead.

Set: Hayabusa Potential Skill: ???

75% STR

40% GUI

8 ★ BDPs
Crelia

11 Power

80% accuracy

0% Critical

6 Weight

On Hit: Replaces your Ice ATK with the targets' for 2 rounds.

70% STR

30% RES

8 ★ BDPs
Vorpal Fang

10 Power

90% Accuracy

10% Critical (130% Crit DMG)

8 Weight

Always comes enchanted with Vorpal.

Critical hits from behind the target when attacking with this weapon have an UL% chance higher of becoming Vorpal Strikes.

70% LUC

30% GUI

10 ★ Level 56+ Vorpal Rabbits

Fists

Fists are melee weapons that have slightly lower Power for less Weight and higher Accuracy. Naturally, they are most useful for Martial Artists. They typically are made of Metal and deal Blunt Damage.

Name Base Stats Effects Stat Scaling Rarity Location
Bear Claws

7 Power

85% Accuracy

0% Critical

8 Weight

+2 STR

+2 VIT

95% STR 6 ★ BDPs
Boxing Glove

6 Power

85% Accuracy

0% Critical

2 Weight

+1 DEF

80% STR

25% DEF

2 ★ BDPs
Brawler's Glove

5 Power

85% Accuracy

0% Critical

2 Weight

-- 115% STR 1 ★

BDPs

Metal Working

Tutorial

Burst Claw

8 Power

85% Accuracy

0% Critical

6 Weight

Type: Slash

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.


Potential Skill - Red Raid

Burst Claw's Potential Skill. Dash forward in a 4 Range line (+1 for every Weapon Charge level). If you encounter an enemy, you grab them and cause an explosion around them, dealing Blunt physical damage to all enemies in a 2 Range circle around them equal to 100% of Burst Claw's SWA, then your Weapon Charge level increases by 1.

90% STR

15% SAN

5 ★ Laplace
Claw Gauntlet

8 Power

85% Accuracy

0% Critical

5 Weight


Sub Type: Claw, Damage Type: Slash

75% STR

30% SKI

4 ★ BDPs
Cobalt Qrytys

9 Power

85% Accuracy

0% Critical

14 Weight

Counts as a Dagger type weapon.

95% STR

9 ★ BDPs
Excellion

8 Power

85% Accuracy

0% Critical

15 Weight

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

80% STR 6 ★ BDPs
Fenri

15 Power

100% Accuracy

0% Critical

6 Weight

+3 WIL

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.

Grants Skill: Freezing Round

60% STR

45% SKI

9 ★ BDPs
Hands of the Giant

15 Power

85% Accuracy

5% Critical

22 Weight

+UL/2 STR (halved if off-hand)

On Hit: Knocks the target back UL/6 tiles.

On Critical:

UL% chance to inflict Knockdown for 2 rounds.

80% STR

15% DEF

10 ★ Level 56+ Goblin Giant
Helrenroka

11 Power

85% Accuracy

0% Critical

6 Weight

On Hit: Replaces your Fire ATK with the target's for 2 rounds.

Potential Skill - Guiding Flame
Helrenroka's Potential Skill. Requires Substitute Fire ATK to be active. Consumes the status caused by the weapon, deals 20 armor-ignoring Fire magic damage to you, and cures any Blind status you have.

100% STR 8 ★ BDPs
Knuckleduster

5 Power

85% Accuracy

10% Critical

2 Weight

Increases Critical Chance 105% STR 2 ★

BDPs

Metal Working

Knuckles

5 Power

85% Accuracy

0% Critical

2 Weight

-- 115% STR 1 ★

BDPs

Tutorial

Metal Working

Arena

Magical Comet

11 Power

85% Accuracy

0% Critical

8 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% STR

50% WIL

7 ★

BDPs

Metal Working

Mortissimo

13 Power

95% Accuracy

5% Critical

13 Weight

On Hit: Deals 1+UL unresistable Sound Damage if target is Feared.

55% STR

50% SAN

10 ★ Level 56+ Scare Bear
Needler

8 Power

85% Accuracy

0% Critical

5 Weight

Reduces effectiveness of enemy Armor by 5.

Potential Skill: Wear Down

Shared Potential Skill. When an enemy is damaged by weapons that reduce enemy Armor effectiveness, either by basic attacks or by skills using them, a Wear Down status is applied for 3 rounds, or powered up. This status decreases the enemy's Armor by 5 per LV. (Max LV of 20, max duration of 3 rounds.)

105% STR 3 ★

BDPs

Metal Working

Pickpockters

9 Power

100% Accuracy

0% Critical

8 Weight

Increases Steal's success rate by 15%.

80% STR

25% GUI

5 ★ BDPs
Pinchers

14 Power

90% Accuracy

10% Critical

9 Weight

On Hit: UL% chance of automatically applying Restrain to the target.

65% STR

45% VIT

10 ★ Level 56+ Soldier Krab
Shredder Replica

16 Power

85% Accuracy

0% Critical

8 Weight

Always comes enchanted with Divine.

60% STR

15% VIT

15% SAN

8 ★ Arena
Spirit Gauntlet

? Power

100% Accuracy

0% Critical

? Weight

Restores Focus based on damage dealt. (10%)

50%

STR

50%

SAN

4 ★ BDPs
Tenderizers

6 Power

85% Accuracy

0% Critical

4 Weight

Vampiric (10%)

90% STR

15% VIT

3 ★

BDPs

Metal Working

Whulf

10 Power

85% Accuracy

0% Critical

6 Weight

On Hit: Deals magic Light damage equal to 50% of your Light ATK, which ignores armor.

Set: The Wolf's Claws

80% STR

25% FAI

7 ★ BDPs
Ymir

13 Power

85% Accuracy

0% Critical

15 Weight

On Hit: Knockbacks 1 tile. If the enemy doesn't move from this effect, they take Ice magic damage equal to 150% of your Ice ATK.

80% STR

15% SKI

9 ★

BDPs

Frost Giants

Guns

Guns are widely varied ranged weapons. Unlike most weapons, the damage they deal is unresistable which bypasses the target's Defense, however, the damage scaling is based on half of their SKI (and further divided by the Rounds a Gun has) instead of all of their STR like most weapons.

In addition, Guns also have Rounds, which determines how many attacks the Gun performs when used.

Guns can be used by Rogues, Archers and Demon Hunters. They are made of metal and typically deal Pierce Damage.

Name Base Stats Effects

Stat

Scaling

Rarity Location
Autopistol

6 Power

80% Accuracy

0% Critical

8 Weight

4 Range

3 Rounds

Sub Type: Handgun

90% SKI 4 ★ BDPs
Corvis Cannon

11 Power

75% Accuracy

15% Critical

14 Weight

3 Range

1 Round

Sub Type: Shotgun

On Hit: Covers the enemy in black feathers for 3 Rounds. While covered in the feathers, Wind damage they take will force them Airborne.

On Hit: Deals 1 + (UL*2) unresistable Wind damage if the target is Airborne.

45% SKI

30% RES

30% CEL

10 ★ Level 56+ Shadow Guardian
Crazy Coyote

15 Power

70% Accuracy

0% Critical

12 Weight

3 Range

1 Round

Double Tap - Can only be used with Crazy Coyote, Fires two shots dealing 55% damage for each attack

Rolling Shot - Can only be used with Crazy Coyote, Targets two locations, Location 1 may target an enemy and Location 2 must be an unoccupied tile, You slide to Location 2 and then attack enemy in Location 1 with a penalty of -10 hit, If the slide is interrupted or you do not end up in the target location, you will not fire.

70% SKI

30% GUI

9 ★ BDPs
Excel Sniper

16 Power

80% Accuracy

0% Critical

15 Weight

7 Range

1 Round

Sub Type: Rifle

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

70% SKI 6 ★

BDPs

Arena

Firthrower

15 Power

75% Accuracy

10% Critical

15 Weight

3 Range

1 Round

Sub Type: Thrower, Damage Type: Fire

Shoots fire in a 4 tile long line.

45% SKI

45% STR

6 ★ BDPs
Handgun

3 Power

80% Accuracy

0% Critical

4 Weight

? Range

3 Rounds

Sub Type: Handgun 100% SKI 1 ★

BDPs

Tutorial

Hold Upper

6 Power

75% Accuracy

5% Critical

10 Weight

3 Range

3 Rounds

Sub Type: Handgun

Increases Steal's success rate by 15%.

50% SKI

30% GUI

5 ★ BDPs
Jackhammer

22 Power

55% Accuracy

0% Critical

20 Weight

4 Range

1 Round

Sub Type: Launcher

Attacks in a large area of effect.

60% SKI 9 ★

BDPs

Metal Working

Magical Nova

8 Power

70% Accuracy

0% Critical

9 Weight

3 Range

1 Round

Sub Type: Shotgun

Spelledge

(Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

Potential Skill - Nova Eraser Magical Nova's Potential Skill. This skill requires a Rank D Invocation (see the Invocation talent for more details).

Fires a large beam of light at a target enemy, dealing Light magic damage that ignores evasion equal to 300% of Magical Nova's SWA. If the target is defeated by this attack, they are inflicted with Certain Defeat.

50% SKI

50% WIL

7 ★

BDPs

Metal Working

Moonlight Mercy

17 Power

85% Accuracy

10% Critical

20 Weight

7 Range

1 Round

Sub Type: Rifle

+UL Critical Damage

On Crit: If target is Feared and is a non-boss Monster, they are instantly killed.

65% SKI 10 ★ Level 56+ Spectre Knight
Quickdraw

5 Power

80% Accuracy

5% Critical

10 Weight

3 Range

1 Round

Sub Type: Handgun Rises CEL by UL/2 for Turn Order.

+UL/4 Rounds if attacking a slower target.

35% SKI

35% CEL

10 ★ Level 56+ Bandit Gunner
Ryeser

6 Power

80% Accuracy

0% Critical

3 Weight

3 Range

2 Rounds

Sub Type: Handgun, Damage Type: Lightning

On Critical: Reduces the target's Momentum by 1 if they do not resist Lightning damage, to a minimum of 3 Momentum.

45% SKI

45% LUC

6 ★ BDPs

Seed Sniper

4 Power

100%

Accuracy

0%

Critical

5 Weight

7 Range

1

Rounds

On Hit: The enemy is seeded until their next turn. If they take Water damage while seeded, the seed erupts into vines, inflicting Immobilize on them until your next turn.

On attacking an enemy: Leaves behind seeds at their location. On a new round, vines erupt and lowers their evade by UL. (Only while they stand on the vines.)

100%

SKI

20%

DEF

10 ★

BDPs

Level 56+

Pumpkin

Shotgun

10 Power

80% Accuracy

0% Critical

9 Weight

? Range

1 Round

Sub Type: Shotgun

On Hit: Knockback 1 tile.

80% SKI 4 ★ BDPs
Spirit Hunter

8 Power

80% Accuracy

0% Critical

15 Weight

5 Range

4 Rounds

Sub Type: Rifle

Deals 15% additional damage to Youkai and Installed enemies.

40% SKI

40% SAN

5 ★ Laplace
Tarnell

11 Power

80% Accuracy

0% Critical

6 Weight

6 Range

1 Round

Sub Type: Rifle

On Hit: Replaces your Earth ATK with the target's for 2 rounds.

Potential Skill - Lockdown
Tarnell's Potential Skill. Requires Substitute Earth ATK to be active. Consumes the status by the weapon and immobilizes you for 3 rounds; while immobilized during the next 3 rounds, Tarnell's Power is increased by its total Upgrade Level (UL).

70% SKI

30% STR

8 ★ BDPs
Toyatori

9 Power

90% Accuracy

10% Critical

11 Weight

3 Range

3 Rounds

Sub Type: Handgun

Grants Skill: Ice Flutter

On Attack: Creates an Ice Sheet (3 rounds) at a random tile within 2 Range of the target that doesn't have any special effect tiles.

Ice Flutter - Targets a 3 size Crescent from you and deals Slash damage equal to 120% of Toyatori's Scaled Weapon Power to all enemies in it. Airborne enemies are knocked away 3 tiles.

50% SKI

50% WIL

9 ★ BDPs
Yang

8 Power

90% Accuracy

10% Critical

8 Weight

3 Range

2 Rounds

Sub Type: Handgun Deals Light Damage with Yin equipped.

Set: Gunsmoke Spiritual

80% SKI

10% Faith

7 ★

BDPs

Arena

Yin

8 Power

90% Accuracy

10% Critical

8 Weight

3 Range

2 Rounds

Sub Type: Handgun Deals Darkness Damage with Yang equipped.

Set: Gunsmoke Spiritual

80% SKI

10% RES

7 ★

BDPs

Arena

Polearms

Polearms are melee weapons with weaker Power but less Weight and higher Accuracy. Spears are made of metal and deal Pierce damage while Staves are made of wood and usually deal Blunt damage.

Name Base Stats Effects Stat Scaling Rarity Location
Abberation Spear

12 Power

95% Accuracy

12% Critical

12 Weight

On Hit: Deals magic Lightning damage equal to 50% of your Lightning ATK, which ignores armor.

On Critical: Inflicts LV5 Poison for 3 Rounds.

Increases Power of Nature Spells by 10% (halved if off-hand).

75% STR

25% LUC

7 ★

BDPs

Metal Working

Bamboo-Bo

8 Power

95% Accuracy

0% Critical

10 Weight

Damage Type: Blunt

110% SKI

5 ★ Laplace
Cerron Scepter

9 Power

95% Accuracy

0% Critical

6 Weight

On Hit: Deals Water damage equal to 50% of your Water ATK, which ignores armor.

+10% Power to Aquarian spells (Halved if not Main Weapon.)

60% STR

40% VIT

5 ★ Laplace
Deadly Smile

10 Power

95% Accuracy

0% Critical

14 Weight

On Critical: If target is feared, inflict Knockdown.

50% STR

50% WIL

7 ★ BDPs
Duodent

5 Power

95% Accuracy

10% Critical

5 Weight

Increases Critical Chance. 100% STR 2 ★

BDPs

Metal Working

Elenoa

11 Power

95% Accuracy

0% Critical

6 Weight

On Hit: Replaces your Dark ATK with the target's for two rounds.

Potential Skill - Tokio

Elenoa's Potential Skill. Requires Substitute Dark ATK to be active. Consumes the status caused by the weapon and targets 1 enemy within 2 Range, drawing them in one tile towards you, dealing X armor-ignoring Dark damage, and inflicting Cursed Wound LV X on them for 3 rounds. (X = Twice Elenoa's total Upgrade Level (UL).)

70% STR 30% FAI

8 ★ BDPs
Eternal Servitude

15 power

0 critical

85 Accuracy

11 Weight

Grants Skill: Adon Graxis - This Skill requires a Rank D Invocation (see Invocation talent for more details). Cannot be used before Round 2.

Unleashes pure darkeness on the battlefield, tainting all enemies with curses and knocking them down.

On Battle Start: If UL is at least 10 and fighting monsters, a Swarming Wretch appears and joins your battle as an ally.

30% STR 60% WIL 30% RES

10 ★ Necromancer (Loyrwell Tombs)
Excel Hasta

8 Power

95% Accuracy

0% Critical

14 Weight

Grants Skill: Charge Weapon.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

75% STR 6 ★

BDPs

Arena

Fellgrant Drinker

14 Power

100% Accuracy

0% Critical

10 Weight

Vampiric (UL%)

75% STR

25% VIT

10 ★ Level 56+ Vampiric Legume
Gae Bead

13 Power

100% Accuracy

0% Critical

14 Weight

On Hit: Inflicts Cursed Wound (LV10), reducing Max HP by LV for 3 Rounds.

30% STR

70% GUI

9 ★ BDPs
Gae Bolg Replica

15 Power

95% Accuracy

0% Critical

12 Weight

Always comes enchanted with Divine.

60% STR

15% GUI

15% SAN

8 ★ Arena
Greatspear

10 Power

85% Accuracy

0% Critical

16 Weight

-- 90% STR 3 ★

BDPs

Metal Working

Holy Lance

7 Power

95% Accuracy

0% Critical

7 Weight

On Hit: Deals magic LIght damage equal to 50% of your Light ATK.

60% STR

50% FAI

3 ★

BDPs

Metal Working

Impaler

6 Power

95% Accuracy

0% Critical

6 Weight

Vampiric (10%)

90% STR

10% VIT

3 ★

BDPs

Metal Working

Javelin

7 Power

100% Accuracy

90% Critical

7 Weight

3 Range

Projectile Attack

70% STR

30% SKI

2 ★ BDPs
Knight Slayer

14 Power

95% Accuracy

0% Critical

15 Weight

Increases Scaled Weapon ATK by 20% if target's armor type is Heavy Armor.

90% STR 9 ★ BDPs
Magical Moon

11 Power

95% Accuracy

0% Critical

10 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% STR

50% WIL

7 ★

BDPs

Metal Working

Monk Priest's Staff

10 Power

95% Accuracy

0% Critical

9 Weight

Potential Skill:

Sanctify

Targets a 1 Range diamond around your position and removes most special effects tiles inside of it, destroying them, and creates a Sanctuary for 3 rounds with LV X (X = 1 + Power upgrade of Monk-Priest's Staff). Requires 2 durability to use and will fail if below that.

30% STR

70% FAI

5 ★ BDPs
Overgrown Staff

12 Power

95% Accuracy

0% Critical

8 Weight

Sub Type: Staff, Damage Type: Blunt.

Increases the Power of Nature Spells for every plant (Flowers, Bushes, Vines) in 4 Range.

On New Round: Creates 1 flower at a random unoccupied tile in 4 Range per 6 UL. (Lasts for 3 Rounds.)

25% STR

75% SAN

10 ★ Level 56+ Alraune
Pilfer Spear

9 Power

100% Accuracy

0% Critical

8 Weight

Increases Steal's success rate by 15%. 60% STR
 

40% GUI

5 ★ BDPs
Quarterstaff

4 Power

100% Accuracy

0% Critical

4 Weight

Sub Type: Staff, Damage Type: Blunt 110% STR 1 ★

BDPs

Wood Working

Red Argus

9 Power

95% Accuracy

5% Critical

14 Weight

Counts as an Axe Weapon. 90% STR 9 ★ BDPs
Shizumare

8 Power

95% Accuracy

0% Critical

9 Weight

On Critical: Inflicts Silence for 2 Rounds.

70% STR

30% WIL

3 ★

BDPs

Metal Working

Siphon

8 Power

95% Accuracy

0% Critical

8 Weight

Restores Focus based on damage dealt. (10%)

Potential Skill - Wind Voltic

Siphon's Potential Skill. Launches a magically charged slash through all enemies in a 5 Range line that deals Wind magic damage equal to Siphon's SWA + 100% of your Wind ATK. You also drain 10% of the damage dealt from all enemies hit as FP.

50% STR

50% SAN

4 ★

BDPs

Metal Working

Sleigher

9 Power

100% Accuracy

0% Critical

9 Weight

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.

50% STR 50% SKI

6 ★ BDPs
Soulstealer

9 Power

95% Accuracy

0% Critical

11 Weight

On Hit: Absorbs 15% of the target's WIL for 3 Rounds.

60% STR

20% RES

20% WIL

4 ★

BDPs

Metal Working

Spear

4 Power

95% Accuracy

0% Critical

4 Weight

-- 110% STR 1 ★

BDPs

Metal Working

Tutorial

Arena

Staff of Eyes

13 Power

110% Accuracy

0% Critical

13 Weight

Sub Type: Staff, Damage Type: Light.

Increases Hit by UL.

On Hit: Inflicts Analyze Weakness LV UL/2 for 2 Rounds.

60% STR 10 ★ Level 56+ Spatial Corrupter
Voidcut

9 Power

95% Accuracy

0% Critical

11 Weight

On Critical: Lowers the target's WIL by 20% for 3 Rounds.

70% WIL

30% STR

4 ★

BDPs

Metal Working

Warstaff

10 Power

85% Accuracy

0% Critical

12 Weight

Sub Type: Staff, Damage Type: Blunt. 90% STR 3 ★

BDPs

Wood Working

Winged Spear

11 Power

85% Accuracy

0% Critical

10 Weight

Grants Skill: Flight

Grants Skill: Gain Air

Grants Skill: Winged Spearstrike

40% STR

70% CEL

10 ★ Level 56+ Animated Sword

Swords

Swords are melee weapons that are all around average. Swords are an option for a wide selection of classes. Most Swords are made of metal and typically deal Slash damage.

Name Base Stats Effects

Stat Scaling

Rarity Location

Akuijin

9 Power

85%

Accuracy

0% Critical

10

Weight

Sub Type: Katana

On hit: Deals magic Darkness damage equal to 50% of your Dark ATK, which ignores armor.

10% Dark Resistance

Potential Skill: Dark Moon

Akuijin's Potential Skill. The Kensei skill Hidden Cut's effect changes in the following ways;

Damage becomes Dark Magic damage.

Monsters who are defeated by this effect melt, becoming Dark Water tiles in a 2 range circle for 3 rounds.

80% STR

20% RES

7 ★ BDPs
Bandit Sword

9 Power

80% Accuracy

5% Critical

14 Weight

Increases Steal's success rate by 15%.

70% STR

40% GUI

5 ★

BDPs

Black Xyston

9 Power

85% Accuracy

0% Critical

14 Weight

Counts as a Polearm Weapon. 90% STR 9 ★ BDPs
Bloody Fang

7 Power

85% Accuracy

0% Critical

8 Weight

Vampiric (10%)

90% STR

10% VIT

3 ★

BDPs

Metal Working

Braver Replica

16 Power

90% Accuracy

0% Critical

15 Weight

Always comes enchanted with Divine.

60% STR

15% SKI

15% SAN

8 ★ Arena
Crystal Blade

10 Power

85% Accuracy

0% Critical

12 Weight

On Hit: Crystallize the target, reducing their Move by 1. If struck again, the crystals shatter, dealing DEF Earth Magic damage.

70% STR

30% DEF

4 ★

BDPs

Metal Working

Dual-Blade

6 Power

80% Accuracy

0% Critical

10 Weight

-- 60% STR

60% SKI

5 ★ Laplace
Ensui

10 Power

80% Accuracy

0% Critical

4 Weight

Material: Dragon Materials, Damage Type: Water.

Surrounds the user in a protective bubble, reducing damage by 4-7.

50% STR

50% VIT

8 ★ BDPs
Eresh

8 Power

80% Accuracy

0% Critical

10 Weight

On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor.

60% STR

40% RES

3 ★

BDPs

Metal Working

Excel Saber

9 Power

85% Accuracy

0% Critical

18 Weight

Grants Skill: Charge Weapon.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

75% STR 6 ★

BDPs

Arena

Fuuma

9 Power

85% Accuracy

0% Critical

11 Weight

Sub Type: Katana

Reduces effectiveness of enemy Armor by 5.

Potential Skill: Wear Down

Shared Potential Skill. When an enemy is damaged by weapons that reduce enemy Armor effectiveness, either by basic attacks or by skills using them, a Wear Down status is applied for 3 rounds, or powered up. This status decreases the enemy's Armor by 5 per LV. (Max LV of 20, max duration of 3 rounds.)

100% STR 3 ★

BDPs

Metal Working

Gigantys

13 Power

85% Accuracy

0% Critical

5 Weight

Sub Type: Greatsword

Increases Weight by UL.

Decreases Hit By Weight.

Attacks cost 4M but deal bonus damage equal to Weight and can Guard Break.

90% STR 10 ★ Level 61+ Gigas Rex
Golgorth

10 Power

85% Accuracy

0% Critical

14 Weight

On Critical: Steals 10% of the target's FP. (Max - 50)

60% STR

60% WIL

4 ★

BDPs

Metal Working

Hakouhen Masterwork Katana

10 Power

80% Accuracy

8% Critical

6 Weight

Sub Type: Katana

Always comes made of Iron and enhanced with Sharp, Precise, Deadly, and Lightweight.

30% STR

70% SKI

7 ★

Oniga Quest

Hisen

9 Power

85% Accuracy

0% Critical (125% Crit DMG)

3   Weight

Sub Type: Katana

Potential Skill - Fatal Stroke

Hisen's Potential Skill. The Kensei skill Hidden Cut's effect changes in the following ways; Sheath sword's FP cost is increased to 25 FP. Damage is increased by 25%. Against non-boss monsters, the damage is increased by 100% instead

50% STR

50% SKI

8 ★ BDPs
Kingslayer

14 Power

80% Accuracy

0% Critical

10 Weight

Deals UL% extra damage with Attacks and Skills involving this weapon if the target is a boss-monster or has a 10* equipped. 90% STR 10 ★ Level 61+ Jammer Gamma
Kirosh

10 Power

95% Accuracy

0% Critical

4 Weight

Material: Dragon Materials, Damage Type: Darkness.

Ignores Terrain and Traps when moving.

50% STR

50% RES

8 ★ BDPs
Kouenjin

9 Power

85% Accuracy

0% Critical

10 Weight

Sub Type: Katana

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

10% Fire Resistance

Potential Skil: Crimson Lotus

Kouenjin's Potential Skill. The Kensei skill Hidden Cut's effect changes in the following ways; Damage becomes Fire magic damage. Monsters who are defeated by this effect explode, knocking away field objects and dealing Fire magic damage equal to Hidden Cut's damage in a 3 range circle around them.

60% STR

40% SKI

7 ★ BDPs
Larveget

11 Power

85% Accuracy

0% Critical

6 Weight

On Hit: Replaces your Sound ATK with the target's for 2 rounds.

70% STR

30% VIT

8 ★ BDPs
Longsword

5 Power

85% Accuracy

0% Critical

6 Weight

Your standard, boring longsword.

110% STR 1 ★

BDPs

Metal Working

Tutorial

Arena

Magical Star

12 Power

80% Accuracy

0% Critical

12 Weight

Spelledge (Will increase the Power of spells you cast by this weapon's power if it's equipped in your Main Hand, much like a Tome.)

50% STR

50% WIL

7 ★

BDPs

Metal Working

Moonblade

7 Power

90% Accuracy

0% Critical

6 Weight

On Hit: +5 Hit for 2 Rounds, +10 if Critical.

65% STR

35% FAI

3 ★

BDPs

Metal Working

Narcus

10 Power

95% Accuracy

0% Critical

4 Weight

Material: Dragon Materials, Damage Type: Fire.

On Hit: Deals Fire magic damage equal to Damage Taken.

100% STR 8 ★ BDPs
Nelten

11 Power

80% Accuracy

0% Critical

20 Weight

Sub Type: Greatsword 90% STR 3 ★

BDPs

Metal Working

River Sword

9 Power

90% Accuracy

0% Critical

8 Weight

On Hit: 40% Water Weakness for 4 Rounds.

70% STR

30% VIT

4 ★

BDPs

Metal Working

Salamander Sword

8 Power

80% Accuracy

0% Critical

10 Weight

Increases the Power of Salamander Sword by 5 every time you deal Fire damage, up to a maximum of +100 Power. (Lasts for the entirety of the battle. Non-monster targets only give +2 Power.)

100% STR

9 ★ Johri (Alstalsia)
Sanjin

9 Power

85% Accuracy

0% Critical

10 Weight

Sub Type: Katana

On Hit: Deals magic Acid damage equal to 50% of your Acid ATK, which ignores armor.

10% Acid Resistance

Potential Skill - Mossy Grave Sanjin's Potential Skill. The Kensei skill Hidden Cut's effect changes in the following ways; Damage becomes Acid magic damage. Monsters who are defeated by this effect melt, becoming LV 30 Poison Pool tiles in a 2 Range circle for 3 rounds.

60% STR

40% GUI

7 ★ BDPs
Setsuna

10 Power

80% Accuracy

0% Critical

4 Weight

Material: Dragon Materials, Damage Type: Light.

Reveals statistics.

50% STR

50% FAI

8 ★

BDPs

Shine Sword

10 Power

95% Accuracy

0% Critical

10 Weight

Always comes enchanted with Blessed.

+2 WIL, +2 FAI

On Hit: Deals magic Light damage equal to 50% of your Light ATK, which ignores armor.

70% STR

35% FAI

8 ★

BDPs

Metal Working

Sogensara

11 Power

80% Accuracy

0% Critical

15 Weight

Sub Type: Katana

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK.

Grants Skill: Everblue

Everblue - Targets a tile up to 8 Range away that contains an enemy or plant special tile. Creates Ice Sheets in the line along from your current location to that tile, which last 3 rounds. Plant special tiles are frozen and turn into dense ice statues. If the enemy is the target and they are a Plant, they are inflicted with Frozen LV 10 for 2 rounds, but this skill enters a 3 round cooldown.

60% STR

40% SKI

9 ★ ???
Spectre Sword

11 Power

85% Accuracy

0% Critical

4 Weight

Always comes cursed with Haunted Soul.

On Hit: On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor.

Potential Skill - Grudge

Spectre Sword's Potential Skill. When you are defeated by an enemy, if you are not Badly Beaten, that enemy takes 100 Akashic magic damage that ignores protection.

70% STR

30% RES

9 ★ BDPs
Spine Leash

14 Power

80% Accuracy

10% Critical

14 Weight

Sub Type: Whip

Attack range increases by 1 for every 7 UL.

Increases Ice ATK by UL/2. (Doesn't stack.)

On Battle Start: If UL is at least 10 and fighting monsters, a ghostly dog manifests and joins your battle as an ally.

60% STR

60% SKI

10 ★ Level 61+ Ghost Dog
Spirit Sword

10 Power

90% Accuracy

0% Critical

8 Weight

Restores Focus based on damage dealt. (10%)

50% STR

50% SAN

4 ★ BDPs
Swordfish Sword

8 Power

85% Accuracy

0% Critical

10 Weight

On Hit: Deals magic Water damage equal to 50% of  your Water ATK, which ignores armor. 80% STR 2 ★ BDPs
Tarnada

10 Power

95% Accuracy

10% Critical

10 Weight

Sub Type: Katana

On Critical: Gain 1+(UL/2) Tarnada Charges. Then, if you have 100 or more Tarnada Charges, consumes them and casts Vydel on the target for free.

50% STR

50% CEL

10 ★ Level 61+ Jammer Delta
Wo Dao

6 Power

85% Accuracy

10% Critical

6 Weight

Sub Type: Katana

Increases Critical Chance.

70% STR

30% SKI

2 ★

BDPs

Metal Working

Raijin

9 Power

85% Accuracy

0% Critical

10 Weight

Sub Type: Katana

On Hit: Deals magic Lightning damage equal to 50% of your Lightning ATK, which ignores armor. 10% Lightning Resistance

Potential: Kuuga

Raijin's Potential Skill. The Kensei skill Hidden Cut's effect changes in following ways; Damage becomes Lightning magic, and can Lightning Critical.

30% STR 30% SKI 40% LUC

9 ★ BDPs
Rogue Dasher

14 Power

85% Accuracy

0% Critical

15 Weight

10 Durability

Increases Scaled weapon ATK by 20% if the target's armor type is Light Armor. 90% STR 9 ★ BDPs
Yukijin

9 Power

85% Accuracy

0% Critical

10 Weight

Sub Type: Katana

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.

10% Ice Resistance

Potential Skill: Ice Lily

The Kensei skill Hidden Cut's effect changes in the following ways; Damage becomes Ice magic damage. Monsters who are defeated by this effect turn into Ice Points and create Ice Sheets in a 2 Range diamond around themself, which last for 3 rounds each (The LV for the Ice Point created is 10).

60% STR

40% SKI

7 ★ BDPs

Tomes

Tomes are ranged weapons that unlike most weapons utilise WIL instead of STR. In addition, they boost the Power of most damaging and healing spells by the Tome's Power. Naturally, they benefit spellcasters the most. Tomes are always made of Paper and come in a variety of elements.

Name Base Stats Effects

Stat

Scaling

Rarity Location

Ampeol

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Lightning

60% WIL

60% LUC

1 ★

BDPs

Enchanting

Tutorial

Amplifyia

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Lightning

50% WIL

60% LUC

3 ★

BDPs

Enchanting

Ampgeneoule

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Lightning

70% WIL

30% LUC

6 ★

BDPs

Enchanting

Baihurai

2 Power

85% Accuracy

0% Critical

6 Weight

2 Range

Damage Type: Lightning, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nature and Isespia Spells (halved if off-hand).

50% WIL

30% LUC

30% DEF

8 ★

BDPs

Blacksand

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Earth

Potential Skill: Quicksand

Blacksand's Potential Skill. Targets a Size 2 Circle up to 3 Range away. All enemies in the circle take Earth magic damage and may be inflicted with Immobilize for 2 rounds (the chance is higher against Monsters).

80% WIL

40% DEF

1 ★

BDPs

Enchanting

Tutorial

Blackmount

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Earth

50% WIL

60% DEF

3 ★

BDPs

Enchanting

Blackmeteor

13 Power

85% Accuracy

0% Critical

14 Weight

Damage Type: Earth

70% WIL

30% DEF

6 ★

BDPs

Enchanting

Carteblanche

15 Power

75% Accuracy

0% Critical

5 Weight

2 Range

Damage Type: Ice

While Airborne, basic attack and sub-attack range is increased by UL/6.

Stepping on Ice Sheets doesn't trigger them and instead makes you Airborne. Airborne is sustained as if you had Flight while over Ice Sheets.

60% WIL

40% SKI

10 ★ Level 56+ ???
Chorus

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Light

60% WIL

60% FAI

1 ★ BDPs

Tutorial

Chorusaf

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: DLight

50% WIL

60% FAI

3 ★ BDPs
Chorusafhybyn

13 Power

85% Accuracy

0% Critical

14 Weight

Damage Type: Light

70% WIL

30% FAI

6 ★

BDPs

Enchanting

Coastal Squall 15 Power

90% Accuracy

0%

Critical

6

Weight

2 Range

Damage Type: Wind,

Sub Type: Fan.

+UL% Power to Aquarian Spells (Halved if not main weapon.)

+UL% Power to Sylphid Spells (Halved if not main weapon.) After Cast Spell: If a Sylphid or Aquarian spell, if you have casted both a Sylphid and Aquarian spell this round,

+UL% chance to summon a Hurricane LV UL for 4 rounds.

35% SKI

35% WIL

35%

CEL

10 ★ Level 56+

Feathered Serpent

Desert Wind

15 Power

90% Accuracy

0% Critical

8 Weight

2 Range

Damage Type: Wind, Sub Type: Fan.

+UL% Power to Isesipian and Sylphid Spells (halved if off-hand).

UL% chance after casting a Isesipian and Sylphid spell in the same round to create a sandstorm, dealing UL unresistable Earth Damage to all enemies for 4 Rounds.

35% WIL

35% DEF

35% CEL

10 ★ Level 61+ Goblin Shaman
Excelgraph

9 Power

85% Accuracy

0% Critical

18 Weight

2 Range

Damage Type: Wind

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

75% WIL

6 ★ BDPs

Arena

Farren

11 Power

85% Accuracy

0% Critical

10 Weight

2 Range

Damage Type: Light

On Hit: Replaces your Light ATK with the target's for 2 rounds.

Potential Skill - Spotlight
Farren's Potential Skill. Requires Substitute Light ATK to be active. Consumes the status by the weapon and creates a Light Shaft at a target location within 5 Range with a LV equal to Farren's total Upgrade Level (UL) for the next 3 rounds.

70% WIL

30% CEL

8 ★ BDPs
Flamberg

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Fire

60% WIL

60% STR

1 ★

BDPs

Enchanting

Tutorial

Flambella

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Fire

50% WIL

60% STR

3 ★

BDPs

Enchanting

Flamnyaghra

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Fire

70% WIL

30% STR

6 ★

BDPs

Enchanting

Forgrint

14 Power

85% Accuracy

0% Critical

16 Weight

2 Range

Damage Type: Pierce

Grants a skill that can change this weapon into a Spear (or back into a Tome).

Potential Skill: Fallenharn

Shoots a spirit spear into the air, causing it to land at a target location within 5 Range. At the end of the round, the spear will release accumulated energy, dealing X Blunt magic damage (X = Scaled Weapon Power + 50% of Light ATK) to all enemies in a 4 Range circle around it. It may also Blind damaged enemies for 2 rounds (more effective VS monsters). It may also stun Spatial enemies.

60% STR

60% WIL

9 ★

BDPs

Fullgust

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Wind

60% WIL

60% CEL

1 ★

BDPs

Enchanting

Tutorial

Fullphoon

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Wind

50% WIL

60% CEL

3 ★

BDPs

Enchanting

Fullurricane

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Wind

70% WIL

30% CEL

6 ★

BDPs

Enchanting

Grandovyn

14 Power

85% Accuracy

0% Critical

16 Weight

2 Range

Damage Type: Slash

Grants a skill that can change this weapon into a Sword (or back into a Tome).

Potential Skill: Swordsmith Rain

Creates a rain of swords at a 3 Range circle up to 3 Range away, dealing X Pierce magic damage (X = Scaled Weapon Power + 50% of Lightning ATK) to all enemies inside of it. It may also inflict Lingering Damage (Pierce) LV X (X = 8 + Upgrade Level of Grandovyn) for 3 rounds (more effective VS monsters). It may also stun Jammer enemies.

60% STR

60% WIL

9 ★

BDPs

Hymn

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Darkness

80% WIL

40% RES

1 ★ BDPs

Tutorial

Hymnta

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Darkness

60% WIL

40% RES

10% GUI

3 ★ BDPs

Enchanting

Hymntaturych

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Darkness

70% WIL

30% RES

6 ★

BDPs

Enchanting

Kigal Replica

16 Power

85% Accuracy

0% Critical

20 Weight

2 Range

Damage Type: Darkness

Always comes enchanted with Divine.

60% WIL

15% RES

15% SAN

8 ★ Arena
Manic Slasher

14 Power

80% Accuracy

10% Critical

14 Weight

2 Range

Damage Type: Slash, Sub Type: Whip.

Attack range increases by UL/6.

On Critical: UL Lingering Damage for 3 Rounds.

50% WIL

70% STR

10 ★ Level 61+ Mad Vine
Mugendai

10 Power

85% Accuracy

0% Critical

6 Weight

2 Range

Damage Type: Light, Sub Type: Fan.

+15 FP

Set: Neverending Story

30% WIL

70% SAN

7 ★

BDPs

Enchanting

Qinglongram

2 Power

85% Accuracy

0% Critical

6 Weight

2 Range

Damage Type: Wind, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nature and Sylphid spells (halved if off-hand).

50% WIL

30% LUC

30% CEL

8 ★ BDPs
Rexys

14 Power

85% Accuracy

0% Critical

16 Weight

2 Range

Damage Type: Blunt

Grants a skill that can change this weapon into an Axe (or back into a Tome).

Potential Skill - Spirit Trip

Creates a spirit axe that travels in a line, dealing X Slash magic damage (X = Scaled Weapon Power of Rexys + 50% of Fire ATK) to all enemies in it. It also has a chance to inflict Burn LV X (X = 8 + UL) for 3 rounds (more effective VS monsters). In addition, any Possessed or Ghost monsters hit by it may be stunned.

60% STR

60% WIL

9 ★

BDPs

Rose Whip

8 Power

85% Accuracy

0% Critical

7 Weight

2 Range

Damage Type: Earth, Sub Type: Whip.

+10% Power to Nature Spells (Halved if not main weapon.)

On Critical: Level 15 Charm for 2 Rounds.

50%

WIL

25%

SKI

25%

LUC

7 ★

Alraune

Enchanting

Screaming Tome

7 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Sound

Grants Skill: Screamer.

40% WIL

40% SAN

9 ★ BDPs

Torment Noctis

6 Power

60%

Accuracy

0%

Critical

2 Range

Damage Type: Darkness

Increases status infliction rate by UL/2%. When using a Curse skill; if you are possessed by Black Spirit(s), one of them will be consumed at random to boost the LV and duration of the Curse status by 50%

35% WIL

75% RES

10 ★ Darkwood Manor - Souls Tainted by Darkness
Vorso Verso

13 Power

85% Accuracy

5% Critical

22 Weight

Damage Type: Sound

Increases Youkai contract maximum by 1 per 12 UL.

Increases the LV of Tactician's Order skills by UL%.

Spell power increased by 1 per party member (including associates) up to a maximum of UL/3.

10% WIL

80% SAN

10 ★ Level 61+ Bandit Boss
Well

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Water

80% WIL

40% VIT

1 ★ BDPs

Tutorial

Wellwegwet

13 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Water

70% WIL

30% VIT

6 ★ BDPs

Enchanting

Xuanwuken

2 Power

85% Accuracy

0% Critical

6 Weight

Damage Type: Earth, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Aquarian and Isespia Spells (halved if off-hand).

50% WIL

30% SKI

30% DEF

8 ★

BDPs

Zeroraid

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

Damage Type: Ice

60% WIL

60% SKI

1 ★

BDPs

Enchanting

Tutorial

Zerotrain

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

Damage Type: Ice

Potential Skill - Aggressive Cold Zerotrain's Potential Skill. Your Ice Sheets, when created, deal Ice magic damage that ignores protection equal to half of your level (or 20, whichever is higher) to any enemy on the same tile.

50% WIL

60% SKI

3 ★

BDPs

Enchanting

Zerorewuin

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

Damage Type: Ice

70% WIL

30% SKI

6 ★

BDPs

Enchanting

Zhuquelare

2 Power

85% Accuracy

0% Critical

6 Weight

Damage Type: Fire, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nerifian and Sylphid spells (halved if off-hand).

30% STR

50% WIL

30% CEL

8 ★ BDPs

Useable Items

Battle Items

Like the name suggests, Battle Items are items you can use in battle. You have to equip which items you which to use in your Item Belt.

Name Effect Location

Anti-Toxin

Cures or reduces Poison of up to LV X (X = up to half your character level, min. 3)

Chests

Alchemy

Bandit Pacifier For 10FP, the target Bandit is pacified. Quest
Bomb Targets an enemy in range and throws a bomb on an empty square next to them. At the end of the round, it explodes, dealing 50-100 Fire magic damage to all enemies within 3 Range. Alchemy
Blue Potion Heals 20FP.

Chests

Alchemy

Dangerous Vial Targets an enemy within 1 Range and covers them in a Dangerous Liquid for 3 rounds. The next time they take Fire damage while it is active, it is multiplied by 1.1x and they are inflicted with a Burn (LV10) for 3 rounds. Alchemy
Dark Water Vial Targets a location within 3 Range and throws the vial at it, creating a Dark Water puddle for 3 rounds. Anyone who stands in the same space as a Dark Water puddle is treated as if their Faith were 0. Alchemy
Hi-Potion Heals 50 HP. Alchemy
Jammer Pacifier For 10FP, the target Jammer is pacified. Quest
Large Body Enhancer For 5M, increases DEF by 25% for 5 Rounds. Alchemy
Large Mind Enhancer For 5M, increases WIL by 25% for 5 Rounds. Alchemy
Large Muscle Enhancer For 5M, increases STR by 25% for 5 Rounds. Alchemy
Large Ward Enhancer For 5M, increases RES by 25% for 5 Rounds. Alchemy
Liquid Courage Cures Fear. Alchemy
Medium Body Enhancer Increases DEF by 15% for 3 Rounds. Alchemy
Medium Mind Enhancer Increases WIL by 15% for 3 Rounds. Alchemy
Medium Muscle Enhancer Increases STR by 15% for 3 Rounds. Alchemy
Medium Mind Enhancer Increases RES by 15% for 3 Rounds. Alchemy
Prescribed Stabilizer Heals 15% maximum HP. Alchemy
Prescribed Regenerative Heals 30% maximum HP. Alchemy
Prescribed Hi-Potion Heals 50% maximum HP. Alchemy
Regenerative Heals 30 HP. Alchemy
Sal Volatile Revives a downed ally with 1 HP.

Chests

Alchemy

Small Body Enhancer For 1M, increases DEF by 10% for 2 Rounds. Alchemy
Small Mind Enhancer For 1M, increases WIL by 10% for 2 Rounds. Alchemy
Small Muscle Enhancer

For 1M, increases STR by 10% for 2 Rounds.

Alchemy
Small Ward Enhancer For 1M, increases RES by 10% for 2 Rounds. Alchemy
Stabilizer Heals 15 HP.

Chests

Alchemy

Throatopener Cures Silence.

Chests

Alchemy

Staff Items

Staves are special battle items that require the Curate skill Use Staff to equip and use. Unlike most battle items, they aren't consumed and instead need FP to use. All the Staves can be purchased from Rite in Lispool.

Name Effect Location

Staff of Antidote

For ?? FP, cures the target of any Poison with a LV of up to WIL/2 + FAI.

Rite

Staff of Cooling For ?? FP, cures the target of any Burn with a LV of up to WIL/2 + FAI. Rite
Staff of Forging For ?? FP, recovers the main weapon of the target by 3, up to half of its maximum durability. Rite
Staff of Mend For ?? FP, heals the target equal to your WIL/2 + FAI. Rite
Staff of Miracle

For ?? FP, heals a target in up to 7 Range for 8 HP.

Hikari

Rite

Staff of Restrain For ?? FP, target 1 enemy within 4 Range. Reduces the target's Move by 2 and its Hit and Evade by your FAI for 2 rounds. Rite
Staff of Warding For ?? FP, target 1 enemy within 1 Range. Knocks the target back by 1 square and has a chance to Blind them for 2 rounds. The knockback effect cannot be resisted by most effects. Rite

Field Items

Field items are simply usable items that can be used outside of battle.

Name Effect Location

Alga Plume

If inside of a dungeon, you'll be teleported to the world map.

BDPs

Air

Bandages Restores 15% maximum HP to all party members. Alchemy
Big Book Can be read, written in and renamed. Useful for roleplay purposes. Alchemy
Bleeding Heart Restores all of your Youkai's HP by 30, as well as revives incapacitated ones. Chests
Book Can be read, written in and renamed. Useful for roleplay purposes. Alchemy
Box of Bad Fruit Donation Item. When used, gives you one Fruit of Blandness, Fruit of Forgetfulness, Fruit of Talentlessness and Fruit of Unskilling. Asago
Box of Mirror Shards (Small) Gives you 5 random Mirror Shards from all types. This item can only be used once, and will disappear once used. (You will not get more than 1 of a specific Mirror Shard per use, but can receive ones you already have or have unlocked.) Asago
Box of Mirror Shards (Big) Gives you 12 random Mirror Shards from all types. This item can only be used once, and will disappear once used. Asago
Chaotic Key Donation Item. Using it while on the world map and not within 1 Range of another random dungeon or other world map feature, it creates a dungeon there with the same level as your character level. You can also sacrifice a Spatial Core when you create the dungeon to increase the multiplier chance for it to gain titles by its Rarity. Asago
Fake Passport Donation Item. Allows you to change your Alias anywhere, for free. Asago
Fruit of Blandness Resets and returns Trait Points. Some traits, such as those that give Skill Points or adjust Growths, cannot be reset this way.

Arena

Mage's Guild

Fruit of Fluidity Donation Item. Resets all your stat points, one-use item. Asago
Fruit of Forgetfulness Returns all expended Class Skill Points and unequips all equipped Skills.

Chests

Arena

Mage's Guild

Fruit of Talentlessness Resets and returns all Talent Points.

Arena

Mage's Guild

Fruit of Unskilling Resets all Crafting Skill levels.

Arena

Mage's Guild

Marching Band Donation Item. Allows you to upload custom music (up to 3MB) as your battle theme which will be heard in battle. You can also play this theme outside of battle to party members. Asago
Mask of the Night's Lord Donation Item. Allows you to take on the appearance of monsters you have killed. Asago
Note Paper Can be read, written in and renamed. Useful for roleplay purposes. Alchemy
Pet Kit Donation Item. Allows you to create a pet that can be altered, controlled and roleplayed as. Asago
Pie of Forgetfulness Returns equipped Class Skill Points and unequips all equipped Skills. Cooking
Portable Kitchen Donation Item. Functions as a Stove, Sink, Chopping Board and a shop to buy cheap, simple cooking items from anywhere. Asago
Portable Mirror Donation Item. Allows you to change your Appearance anywhere, for free. Asago
Portable Science Kit Donation Item. Functions as an Alchemy Station, Enchanting Altar and a Breakdown Shop from anywhere. Asago
Portable Smithy Kit Donation Item. Functions as an Anvil, Weapon Upgrader and Part Swapper from anywhere. Asago

Food

Food is a special Field Item that is used to automatically provide a % of HP and FP recovery after each battle, it may also grant additional effects. Some food can be purchased or be made with the Cooking skill.

Name Base Recovery Bonus Effect Location
Apple-Filled Donut

16% HP

18% FP

? Stove

Apple Jam Toast

15% HP

18% FP

?

Stove

Apple Pie

15% HP

15% FP

? Stove
Applesauce

6% HP

14% FP

? Sink
Baked Potato

18% HP

2% FP

? Stove
Banana Bread

15% HP

13% FP

?

Stove

Banana Cookie

8% HP

14% FP

? Stove
Brain Food

15% HP

15% FP

Donation Item.

+50% Experience (lasts 25 battles)

Asago
Breaded Chicken

25% HP

12% FP

? Stove
Chicken Bits

18% HP

12% FP

? Stove
Chicken Pizza

20% HP

16% FP

? Stove
Cherry Jam Toast

14% HP

19% FP

? Stove
Cherry Pie

10% HP

20% FP

? Stove
Chocolate Chip Cookie

6% HP

19% FP

Sugar Rush (+LV CEL) Stove
Cinnamon Applesauce

8% HP

16% FP

? Sink
Cinnamon Apple Slices

12% HP

12% FP

? Chopping Board
Cinnamon Donut

12% HP

22% FP

? Stove
Cinnamon Soup

15% HP

20% FP

? Stove
Cranberry Bread

10% HP

16% FP

? Stove
Cranberry-Filled Donut

8% HP

24% FP

? Stove
Cranberry Jam Toast

14% HP

19% FP

? Stove
Curry

18% HP

14% FP

Well Fed (+LV All Stats) Stove
Eel Sushi

14% HP

22% FP

Sushi Mode (+LV STR and WIL) Sink
Egg on Toast

20% HP

10% FP

? Stove
Filet of Trout

18% HP

12% FP

? Stove
Fish-on-Stick

12% HP

7% FP

? Stove
Freeman Stew

27% HP

8% FP

? Stove
Fugu

30% HP

30% FP

? Sink
Fugu Katsu

40% HP

40% FP

? Stove
Fugu Sashimi

35% HP

35% FP

? Chopping Board
Grilled Tuna

16% HP

14% FP

? Stove
Krill Sushi

22% HP

14% FP

Sushi Mode (+LV STR and WIL) Sink
Loaf of Bread

5% HP

5% FP

-- Stove
Mashed Potato

16% HP

4% FP

-- Stove
Mushroom Pizza

18% HP

22% FP

? Stove
Omelette

14% HP

9% FP

-- Stove
Peanut Butter Cookie

5% HP

20% FP

? Stove
Peanut Butter Sandwich

11% HP

11% FP

? Sink
Plain Cookie

4% HP

12% FP

? Stove
Plain Donut

10% HP

18% FP

? Stove
Plain Noodles

18% HP

2% FP

? Stove
Plain Pizza

14% HP

14% FP

? Stove
Potato and Carrot Slices

23% HP

10% FP

? Chopping Board
Riceball

18% HP

1% FP

? Sink
Salad

24% HP

6% FP

Healthy (+LV VIT) Sink
Scrambled Eggs

12% HP

14% FP

? Stove
Spaghetti

12% HP

12% FP

? Stove
Spaghetti and Meatballs

20% HP

20% FP

? Stove
Spicy Krill

16% HP

10% FP

? Stove
Spicy Omelette

16% HP

11% FP

? Stove
Squid Rings

22% HP

14% FP

? Stove
Squid Sushi

18% HP

18% FP

Sushi Mode (+LV STR and WIL) Sink
Strawberry-Filled Donut

12% HP

20% FP

? Stove
Strawberry Jam Toast

13% HP

20% FP

? Stove
Stuffed Eggplants

30% HP

12% FP

Well Fed (+LV% Status Resistance) Stove
Sugar Cookie

3% HP

25% FP

? Stove
Swordfish Steak

30% HP

4% FP

? Stove
Swordfish Sushi

35% HP

1% FP

Sushi Mode (+LV STR and WIL) Sink
Toasted Cinnamon Bread

15% HP

15% FP

? Stove
Tomato Soup

15% HP

12% FP

? Stove
Tomato Soup With Noodles

20% HP

13% FP

? Stove
Trout and Mushroom Soup

25% HP

10% FP

? Stove
Tuna Sushi

20% HP

15% FP

Sushi Mode (+LV STR and WIL) Sink
Watermelon Slice

8% HP

14% FP

-- Chopping Board
Yam Casserole

13% HP

18% FP

Sugar Rush (+LV CEL) Stove
Yam Soup

20% HP

18% FP

? Stove

Quest Items, and Stamps

Quest

  • Arena Badge
  • Arena Stampbook
  • Chainshot
  • laplaceNET Oracle Card
  • Passage Papers
  • Phoenix Band
  • Utility Belt
  • Weights and Measurements Guide

Stamps

  • Alex's Fishing Stamp (1% Water Resistance)
  • Ashe's Holy Light (1% Light Resistance)
  • Black Beast Slayer Stamp (1% Dark Resistance)
  • Shifting Sand (1% Earth Resistance)
  • Coward's Stamp (5% chance not to drop Murai and items on defeat)
  • Detective's Eye (+10% Item drop Bonus)
  • Lookout Stamp (+10% chance to detect hidden objects in dungeons)
  • Michelle's Appreciation (Can increase weapon parameters 1 level higher at blacksmiths.)
  • Teacher's Stamp (+5% Experience points gained)
  • Power Stamp (+1 STR)
  • Kitty Stamp (+1 CEL)
  • Peace of Mind Stamp (+1 WIL)
  • Shael's Stamp of Pathfinding (+1 SKI)
  • Body Stamp (+1 VIT)
  • Hikari's Gold Halo (+1 VIT)
  • Hikari's Gold Mercana Sign (+1 FAI)
  • Hikari's Silver Halo (+1 VIT)
  • Hikari's Silver Mercana Sign (+1 FAI)
  • Lunch Prize Stamp (+1 Duration to Food)
  • World (+3 Duration to Food)
  • And (+3% FP Regen to Food)
  • Heaven (+3% HP Regen to Food)

Donation Items

  • Asagorian (The currency for Donation items. Like Murai is the currency for in-game items. Can also be sold to other players for easy Murai; exhange rate is '100 Murai = 1 Asagorian'.)
  • Asago Bank Card (This item gives you 25 Bank Slots, cannot be traded to alts.)s
  • Automated Shopkeeper (This item allows you to place a shopkeeper and sell your items to other players, as long as you buy time for the stall.)
  • Asago House Ticket (This item allows you to claim an empty house for yourself.)
  • Extra Level (This item allows you to have one extra floor to put in your home.)
  • Fun-O-Gram (This item allows you to select a BGM for your home. Only works while placed on a specific level.)
  • laplaceNET PDA (This item allows you to use laplaceNET services anywhere you want, and accept twice as more quests than the normal laplaceNET computer allows.)
  • Golden Lockpick (This item is a LV6 Lockpick that never breaks.)
  • Golden Pickaxe (This item is a Decent Pickaxe that never breaks.)
  • Fake Passport (This item allows you to change your Alias anywhere.)
  • Marching Band (This item changes the battle music of your party to a custom one. 3MB is the size limit.)
  • Mask of the Night's Lord (This item allows you to change your appearance to a monster's. Also unlocks the mirror part, 'Mask of the Night's Lord'.)
  • Pet Kit (This item allows you to create, summon/unsummon, edit name/description or dye a pet you currently own. You can't give your pet to another person, sadly. They're saved to your character's account.) ( Floating Eyeball, Baby Spider, Bee Bird, Regular Bird, Flying Book, Broomstick, Fire Chariot, Dog, Flying Sword 1 2 & 3, Golden Butterfly, Elemental Force Fire/Light/Wind/Ice, Floating Duckneck, Grasida, Looking Dagger, Jacky Lantern, Spooky Mask, Mini Jammer, Nutcracker, Personal Raincloud, Snowflake, Soul, Tiny Kraboid, Robot Turket, Tiny Violin, Witch Cat, Yin, Yang, Yin & Yang )
  • Portable Kitchen (This item gives you access to the Stove, Sink and Chopping Board options, and on top of it, can buy simple cooking items, such as uncooked rice.)
  • Portable Mirror (This item allows you to change your appearance anywhere.)
  • Portable Science Kit (This item gives you access to Alchemy Station, Enchanting Altar, Mat. Change Kit Crafting and Equipment Breakdown options.)
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