Hit is your chance to hit a target in battle. It is a percentage that is calculated by the following formula;
- (Skill - Weight Penalty) *2 + Luck/2 + Other modifiers = Hit
Weight Penalty is equal to your weapon's Weight minus your Strength, to a minimum of 0. (For example, an 11 Weight weapon in the hands of a character with 6 Strength = Weight Penalty of 5). Ergo, heavy weapons are better in the hands of a strong character.
Combat Mechanics |
---|
Damage vs. Protection Hit vs. Evade Critical vs. Critical Evade Status Infliction vs. Status Resistance Other |