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== Strengths == |
== Strengths == |
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− | * Ghosts becomes stronger and more dangerous to fight against the less [[Hit Points|HP]] they have due to [[Rising Game]], and when really low on health, [[Ether Invitation]]. |
+ | * Ghosts becomes slightly stronger and more dangerous to fight against the less [[Hit Points|HP]] they have due to [[Rising Game]], and when really low on health, [[Ether Invitation]]. |
− | * [[Wraithguard]], [[Painproof]] and [[Rebound]] can help majorly with survivability. A '''Ghost''' without those can be quite fragile, even if they build to |
+ | * [[Wraithguard]], [[Painproof]] and [[Rebound]] can help majorly with survivability. A '''Ghost''' without those can be quite fragile, even if they build to as tank. |
* [[Haunting]] can help with mobility and evasion, as it allows you to teleport to a selected location and avoid hazards, while inflicting Fear to nearby Marked enemies. |
* [[Haunting]] can help with mobility and evasion, as it allows you to teleport to a selected location and avoid hazards, while inflicting Fear to nearby Marked enemies. |
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* [[Scarlet Twister]] can be a great tool to set up big AoE plays for your teammates, as it will make a large quantity of enemies cramp up together in one place. |
* [[Scarlet Twister]] can be a great tool to set up big AoE plays for your teammates, as it will make a large quantity of enemies cramp up together in one place. |
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− | * In '''PvE''' you can use your [[Wraithguard]] as a damage sponge, given there is a [[Gravestone]] nearby. Enemies will be attracted to it, and will waste their momentum and damage on it anyway by attacking. |
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== Drawbacks == |
== Drawbacks == |
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− | * Despite their high damage or utility, most of '''Ghost'''<nowiki/>'s [[Blood Spike|Blood]] [[Scarlet Twister|Magic]] along with a few other skills like [[Painproof]] also costs a |
+ | * Despite their high damage or utility, most of '''Ghost'''<nowiki/>'s [[Blood Spike|Blood]] [[Scarlet Twister|Magic]] along with a few other skills like [[Painproof]] also costs a huge amount of HP% to be used, so tactlessly using them might actually make you meet death much earlier than expected. |
− | * [[Wraithguard]] counts as an unit for your team, which means its mere presence will nullify your [[One-on-One]] passive effects, which means, if you were in a 1v1, you'll lose |
+ | * [[Wraithguard]] counts as an unit for your team, which means its mere presence will nullify your [[One-on-One]] passive effects, which means, if you were in a 1v1 scenario, you'll lose 5% increased damage and 5% damage reduction. |
* [[Ether Invitation]] consumes all [[Claret Call|Claret Calls]] you've inflicted on enemies upon use to deal increased damage to your target. However, as it is a basic attack skill, it may have a chance to miss or be parried, in spite of its potency. Additionally, the targets become Unmarkable. |
* [[Ether Invitation]] consumes all [[Claret Call|Claret Calls]] you've inflicted on enemies upon use to deal increased damage to your target. However, as it is a basic attack skill, it may have a chance to miss or be parried, in spite of its potency. Additionally, the targets become Unmarkable. |
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* Despite having [[Axe]] skills, '''Ghost'''<nowiki/>'s base class, [[Duelist]], does not offer that much support for the weapon in terms of increasing its statistics or having skills that use Axes, so that may limit a little your sub-class choices to [[Soldier]] or its promotions for a more effective use of the weapon. |
* Despite having [[Axe]] skills, '''Ghost'''<nowiki/>'s base class, [[Duelist]], does not offer that much support for the weapon in terms of increasing its statistics or having skills that use Axes, so that may limit a little your sub-class choices to [[Soldier]] or its promotions for a more effective use of the weapon. |
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==Unlocking== |
==Unlocking== |
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'''Requires level 20+ [[Duelist]] Class.''' |
'''Requires level 20+ [[Duelist]] Class.''' |
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− | * Win any battle with your HP under 10%. |
+ | * Win any battle with your HP under 10% ''(When your health bar becomes 'Red')''. |
or |
or |
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* Have the '''History Trait -''' '''Ghost''' and win any battle. |
* Have the '''History Trait -''' '''Ghost''' and win any battle. |
Revision as of 17:40, 22 June 2020
Ghost | ||
Type | Promoted Class | |
---|---|---|
Weapons | Sword, Axe | |
Move | 6 | |
Bonus | ||
STR | -- | |
WIL | -- | |
CEL | -- | |
SKI | -- | |
DEF | -- | |
RES | -- | |
VIT | -- | |
LUC | -- | |
FAI | -- | |
GUI | -- | |
SAN | -- | |
APT | -- | |
After coming back from a near-death experience, some Duelists take up the mantle of Ghost. These fighters draw on supernatural endurance and tenacity to harrow their foes, and only become more dangerous and ferocious as their injuries mount.
Strengths
- Ghosts becomes slightly stronger and more dangerous to fight against the less HP they have due to Rising Game, and when really low on health, Ether Invitation.
- Wraithguard, Painproof and Rebound can help majorly with survivability. A Ghost without those can be quite fragile, even if they build to as tank.
- Haunting can help with mobility and evasion, as it allows you to teleport to a selected location and avoid hazards, while inflicting Fear to nearby Marked enemies.
- Scarlet Twister can be a great tool to set up big AoE plays for your teammates, as it will make a large quantity of enemies cramp up together in one place.
Drawbacks
- Despite their high damage or utility, most of Ghost's Blood Magic along with a few other skills like Painproof also costs a huge amount of HP% to be used, so tactlessly using them might actually make you meet death much earlier than expected.
- Wraithguard counts as an unit for your team, which means its mere presence will nullify your One-on-One passive effects, which means, if you were in a 1v1 scenario, you'll lose 5% increased damage and 5% damage reduction.
- Ether Invitation consumes all Claret Calls you've inflicted on enemies upon use to deal increased damage to your target. However, as it is a basic attack skill, it may have a chance to miss or be parried, in spite of its potency. Additionally, the targets become Unmarkable.
- Despite having Axe skills, Ghost's base class, Duelist, does not offer that much support for the weapon in terms of increasing its statistics or having skills that use Axes, so that may limit a little your sub-class choices to Soldier or its promotions for a more effective use of the weapon.
- You're mandatory edgy, like your edgier older brother Hexer.
Unlocking
Requires level 20+ Duelist Class.
- Win any battle with your HP under 10% (When your health bar becomes 'Red').
or
- Have the History Trait - Ghost and win any battle.
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