This is a page for enchantments you may place upon gear. Armor, Weapons, Accessories, Boots are considered gear in this case. Curses also constitute as Enchantments, as they do change the weapons base properties.
The craftable (alchemy) enchantments can be found randomly on gear that you may get from chests or monster drops. If you dismantle these, there is a chance you might get the catalyst. Godly type enchants do appear on weapons but you cannot get their catalysts from dismantling them.
Weapons[]
Enchantments[]
Weapon enchantments can be crucial for optimizing your ability in battle, giving mostly offensive effects, utility effects or bonus stats (sometimes with an effect).
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
Black Hole | Vorpal | Godly | +10 Weapon Critical, +5% Critical damage.
When critically hitting monsters with this weapon (excluding bosses and monsters whose level is 10 or more higher than yours): 5% chance for the attack to do a Vorpal Strike, dealing 9999 akashic damage. |
Nameless Shrine (2 Legend Inks) Colossal Tower (Clearing Top Floor) |
Borneblood | Bloodhunt | Special | Gains 1 Hit per 2% missing HP of the attack target. | Fangs
(Whirlpool Boss) |
Deathwish | Reaper | Special | +5 Power, +5 Critical |
Alchemy |
Eye of Divinity | Divine | Godly | +2 Power, +5 Critical, +5 Accuracy, -2 Weight. Weapon durability cannot decrease. |
Nameless Shrine (2 Legend Inks) Colossal Tower (Clearing Bottom Floor) |
Floating Feather | Feather | Magical | Weapon weight is halved. | Alchemy |
Ghost Killer | Holy | Magical | Deals 1.5x damage against Undead, Ghosts, Vampires, and Possessed. | Alchemy |
Gigantic Gene | Gigantic | Special | +1 Attack Range, +50% Weight (min. 2) | Goblin Giant
(Tunnel Boss) |
Golden Wax | Avalon | Magical | Recover +X HP Regeneration (X = 2 + Talent Points in Chivalry).
At 25% HP or less, effect is doubled. (This enchant will not stack with other enchants of the same name.) |
Alchemy |
Magic Marble | ??? | ??? | Removes all all scaling tags from the weapon, except for purely negative ones (such as tool). | ??? |
Mutated Jammer Core | Mutation | Special | Weapon type may change based on rarity, but functions the same as normal (9 ★+ weapons not affected), +25% Weight Increase. | Omega Jammer
(Cavern Boss) |
Oath Sign | Fated | Magical | All weapon parameters improve by 3. Cannot be dropped when losing a battle. | Alchemy |
Precious Stone | Jeweled | Magical |
Increase FAI by 2 and Light ATK by 3. |
Alchemy |
Rebellious Spirit | Rebellion | Special | +1.5 Power and -3 Accuracy for every 1 Rarity below 9. (Half effect for Gun weapons.) | Random Drops |
Scripture | Blessed | Special | Weapon hit against undead, ghost and possesed enemies is increased by your half of your Scaled Faith. | Alchemy |
Spatial Spiral | Rampaging | Special | On Hit: Inflicts a status that reduces the target's Defense by 25% of the enchanted weapon's Power (or powers up an existing status by the same amount (max Power*0.5) and increases duration by 1 (max 2).) Lasts 2 rounds. | Spatial Ravager
(Black Door Boss) |
Volcanic Seed | Volcanic | Special | Once per round, when you crit, deal fire magic bonus damage to all enemies in 5 range of the target equal to weapon power + your Fire ATK
(Ignore damage immunity and absorb of non-boss enemies) |
Lava Slime
(Fire Temple Boss) |
Curses[]
Weapon curses are double-edged, giving a positive and negative effect. They are also often found randomly on weapons that you may get from chests or monster drops. Unlike enchantments, you cannot get a catalyst from dismantling a cursed weapon as most curses do not have one and the ones that do are scrolls that are consumed after the ritual. These are usually most effective in the hands of a Hexer, due to one of their passives.
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
N/A | Blood-Drenched | Cursed | Attracts monsters. (More monsters spawn when engaging in battle.) | Random Drops |
N/A | Demonic / Tainted | Cursed | Wielder gains +3 Strength, but suffers -10% to status resistance. | Random Drops |
N/A | Fleeting | Cursed | All weapon parameters increase by 2. Can be dropped upon losing a battle even if equipped. | Random Drops |
Ritual weapon possesion
+ Black spirit possesing |
Haunted | Cursed | -2 Will to wielder. (10+WIL)% chance to inflict Fear on hit for 2 rounds. Wielder is also treated as 'Possessed' racial type. | Random Drops |
Haunted weapon+
Ritual weapon possesion + Black spirit possesing |
Haunted Soul | Doomed | Always inflicts fear on hit for two rounds. -25% status resistance to the wielder. | Random Drops |
N/A | Parasitic | Cursed | On Hit: Reduces wielder's HP by 5 and restores 1 Durability. | Random Drops |
N/A | Rustic | Doomed | Increases weapon power by 5. Maximum durability is 4. | Random Drops |
Armor[]
Like weapons, armor enchantments can be crucial for optimizing your ability in battle, giving mostly defensive effects, utility effects or bonus stats.
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
Bleached Fang | Boneheart | Special | +25 Critical Evade. | Gigas Rex
(Desert Boss/Mansion Underground) |
Firejewel | Fireheart | Magical | Increases STR by 2 and Fire ATK by 3. | Alchemy |
Geojewel | Geoheart | Magical | Increases DEF by 2 and Earth ATK by 3. | Alchemy |
Gigantic Gene | Gigantic | Special | +10% Maximum HP, +50% Weight.(min. 2) | Goblin Giant (Tunnels Boss) |
Heart of Leviathan | Leviathan | Magical | Increases maximum HP by 60. | Alchemy Dormeho Sea Crest Chest (75 Sea Tokens) |
Heart of Tannin | Tannin | Magical | Increases maximum FP by 60. |
Alchemy |
Icejewel | Iceheart | Magical | Increases SKI by 2 and Ice ATK by 3. | Alchemy |
Mutated Jammer Core | Mutation | Special | Armor type changes based on rarity, +25% Weight Increase. | Omega Jammer
(Cavern Boss) |
Pitch-Black Feather | Flock | Special | Increases DEF/MDEF by 1 and Evade by 5 for each summoned or deployed NPC ally within 3 Range. | Shadow Guardian
(Castle Boss) |
Shadow Hole | Magic Pocket | Magical | Increases item carrying maximum by 10. | Alchemy |
Sweet Leaf | Sweet-Smelling | Special | On New Round: 30% Chance to inflict Charm LV10 for 3 rounds on all enemies within 3 Range. | Alurane
(Forest Boss) |
Volcanic Seed | Volcanic | Special | When you are hit by an attack, deals unresistible Fire damage equal to 10% of the damage received.(min. 2) | Lava Slime
(Fire Temple Boss) |
Warding Charm | Warding | Magical | +10% Status Effect Resistance. Armor: +5 Res, Footwear: +3 Res | Alchemy |
Windjewel | Windheart | Magical | Increases CEL by 2 and Wind ATK by 3. | Alchemy |
Off-Hand[]
Not quite as varied as the torso and weapon enchant categories, it offers utility effects or bonus stats.
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
Evil Mass | Gravedigger | Special | On New Round: If you are Feared (and not incapacitated), nearby allies who are incapacitated are revived with 35 HP. | Spectre Knight
(Crypt Boss) |
Firejewel | Fireheart | Magical | Increases STR by 2 and Fire ATK by 3. | Alchemy |
Geojewel | Geoheart | Magical | Increases DEF by 2 and Earth ATK by 3. | Alchemy |
Icejewel | Iceheart | Magical | Increases SKI by 2 and Ice ATK by 3. | Alchemy |
Magic Mirror | Mirrored | Special | Reflected damage you take is reduced by 75%. If you have a shield equipped, while Guard is active: Gain 50% Retaliation effect versus all damage types (max: 50 damage), except damage dealt by ranged weapon types. |
Mirror Knight (Desert Boss) |
Otherworld Wanted Posters | Thieving | Magical | +5 Guile
Increases Steal's success rate by 15%. |
Random Drops |
Windjewel | Windheart | Magical | Increases CEL by 2 and Wind ATK by 3. | Alchemy |
Footwear[]
Similarly to the Off-Hand category, there is a small selection, however it is far more varied. It offers more utility effects or bonus stats.
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
Borneblood | Bloodhunt | Special | After moving, if you are within 1 Range of an enemy, gain 1 Move per 10% HP they are missing for 2 rounds. | Fangs
(Whirlpool Boss) |
Mirage Scales | Miragewalk | Special | Grants 25 evade for 1 attack, 3 rounds after using a movement skill that costs atleast 3m, this includes move. | Feathered Serpent
(Snake Cavern Boss) |
Shadow Hole | Magic Pocket | Magical | Increases item carrying maximum by 10. | Alchemy |
Soul of War | Warwalk | Magical | Increases HP and FP by 20. | Alchemy |
Spiritual Soot | Flamewalk | Special | Halves damage taken from Cinders. | Random Drops(?) |
Warding Charm | Warding | Magical | +10% Status Effect Resistance. Armor: +5 Res, Footwear: +3 Res | Alchemy |
Feathers of Mercury | Windstream | Special | Airborne does not end when turns change. +15 evade when under an Airborne effect caused by you | Tailoring |
Accessories[]
Only one choice to make here.
Catalyst Name | Enchantment Name | Type | Effect | Location/Recipe |
---|---|---|---|---|
Four-Leaf Clover | Lucky | Magical | +3% Item Drop Rate.(Enemies Only; Stacks) | Random Drops |
Magic Dew Drop | Renewal | Magical | +1 Fp Regeneration | Random Drops |
Magic Blood Drop | Refresh | Magical | +1 Hp Regeneration | Random Drops |