Sigrogana Legend 2 Wiki
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This is a page for enchantments you may place upon gear. Armor, Weapons, Accessories, Boots are considered gear in this case. Curses also constitute as Enchantments, as they do change the weapons base properties.

The craftable (alchemy) enchantments can be found randomly on gear that you may get from chests or monster drops. If you dismantle these, there is a chance you might get the catalyst. Godly type enchants do appear on weapons but you cannot get their catalysts from dismantling them.

Weapons[]

Enchantments[]

Weapon enchantments can be crucial for optimizing your ability in battle, giving mostly offensive effects, utility effects or bonus stats (sometimes with an effect).

Catalyst Name Enchantment Name Type Effect Location/Recipe
Black Hole Vorpal Godly +10 Weapon Critical, +5% Critical damage.

When critically hitting monsters with this weapon (excluding bosses and monsters whose level is 10 or more higher than yours): 5% chance for the attack to do a Vorpal Strike, dealing 9999 akashic damage.

Nameless Shrine (2 Legend Inks) Colossal Tower (Clearing Top Floor)

Borneblood Bloodhunt Special Gains 1 Hit per 2% missing HP of the attack target. Fangs

(Whirlpool Boss)

Deathwish Reaper Special +5 Power, +5 Critical

Alchemy

Eye of Divinity Divine Godly +2 Power, +5 Critical, +5 Accuracy, -2 Weight. Weapon durability cannot decrease.

Nameless Shrine (2 Legend Inks) Colossal Tower (Clearing Bottom Floor)

Floating Feather Feather Magical Weapon weight is halved. Alchemy
Ghost Killer Holy Magical Deals 1.5x damage against Undead, Ghosts, Vampires, and Possessed. Alchemy
Gigantic Gene Gigantic Special +1 Attack Range, +50% Weight (min. 2) Goblin Giant

(Tunnel Boss)

Golden Wax Avalon Magical Recover +X HP Regeneration (X = 2 + Talent Points in Chivalry).

At 25% HP or less, effect is doubled. (This enchant will not stack with other enchants of the same name.)

Alchemy
Magic Marble ??? ??? Removes all all scaling tags from the weapon, except for purely negative ones (such as tool). ???
Mutated Jammer Core Mutation Special Weapon type may change based on rarity, but functions the same as normal (9 ★+ weapons not affected), +25% Weight Increase. Omega Jammer

(Cavern Boss)

Oath Sign Fated Magical All weapon parameters improve by 3. Cannot be dropped when losing a battle. Alchemy
Precious Stone Jeweled Magical

Increase FAI by 2 and Light ATK by 3.

Alchemy
Rebellious Spirit Rebellion Special +1.5 Power and -3 Accuracy for every 1 Rarity below 9. (Half effect for Gun weapons.) Random Drops
Scripture Blessed Special Weapon hit against undead, ghost and possesed enemies is increased by your half of your Scaled Faith. Alchemy
Spatial Spiral Rampaging Special On Hit: Inflicts a status that reduces the target's Defense by 25% of the enchanted weapon's Power (or powers up an existing status by the same amount (max Power*0.5) and increases duration by 1 (max 2).) Lasts 2 rounds. Spatial Ravager

(Black Door Boss)

Volcanic Seed Volcanic Special Once per round, when you crit, deal fire magic bonus damage to all enemies in 5 range of the target equal to weapon power + your Fire ATK

(Ignore damage immunity and absorb of non-boss enemies)

Lava Slime

(Fire Temple Boss)

Curses[]

Weapon curses are double-edged, giving a positive and negative effect. They are also often found randomly on weapons that you may get from chests or monster drops. Unlike enchantments, you cannot get a catalyst from dismantling a cursed weapon as most curses do not have one and the ones that do are scrolls that are consumed after the ritual. These are usually most effective in the hands of a Hexer, due to one of their passives. ​

 Catalyst Name Enchantment Name Type Effect Location/Recipe
N/A Blood-Drenched Cursed Attracts monsters. (More monsters spawn when engaging in battle.) Random Drops
N/A Demonic / Tainted Cursed Wielder gains +3 Strength, but suffers -10% to status resistance. Random Drops
N/A Fleeting Cursed All weapon parameters increase by 2. Can be dropped upon losing a battle even if equipped. Random Drops
Ritual weapon possesion

+ Black spirit possesing

Haunted Cursed -2 Will to wielder. (10+WIL)% chance to inflict Fear on hit for 2 rounds. Wielder is also treated as 'Possessed' racial type. Random Drops
Haunted weapon+

Ritual weapon possesion

+ Black spirit possesing

Haunted Soul Doomed Always inflicts fear on hit for two rounds. -25% status resistance to the wielder. Random Drops
N/A Parasitic Cursed On Hit: Reduces wielder's HP by 5 and restores 1 Durability. Random Drops
N/A Rustic Doomed Increases weapon power by 5. Maximum durability is 4. Random Drops

Armor[]

Like weapons, armor enchantments can be crucial for optimizing your ability in battle, giving mostly defensive effects, utility effects or bonus stats.

Catalyst Name Enchantment Name Type Effect Location/Recipe
Bleached Fang Boneheart Special +25 Critical Evade. Gigas Rex

(Desert Boss/Mansion Underground)

Firejewel Fireheart Magical  Increases STR by 2 and Fire ATK by 3. Alchemy
Geojewel Geoheart Magical Increases DEF by 2 and Earth ATK by 3. Alchemy
Gigantic Gene Gigantic Special +10% Maximum HP, +50% Weight.(min. 2) Goblin Giant
(Tunnels Boss)
Heart of Leviathan Leviathan Magical  Increases maximum HP by 60. Alchemy
Dormeho Sea Crest Chest
(75 Sea Tokens)
Heart of Tannin Tannin Magical Increases maximum FP by 60.

Alchemy
Dormeho Sea Crest Chest
(75 Sea Tokens)

Icejewel Iceheart Magical Increases SKI by 2 and Ice ATK by 3. Alchemy
Mutated Jammer Core Mutation Special Armor type changes based on rarity, +25% Weight Increase. Omega Jammer

(Cavern Boss)

Pitch-Black Feather Flock Special Increases DEF/MDEF by 1 and Evade by 5 for each summoned or deployed NPC ally within 3 Range. Shadow Guardian

(Castle Boss)

Shadow Hole Magic Pocket Magical Increases item carrying maximum by 10. Alchemy
Sweet Leaf Sweet-Smelling Special On New Round: 30% Chance to inflict Charm LV10 for 3 rounds on all enemies within 3 Range. Alurane

(Forest Boss)

Volcanic Seed Volcanic Special When you are hit by an attack, deals unresistible Fire damage equal to 10% of the damage received.(min. 2) Lava Slime

(Fire Temple Boss)

Warding Charm Warding Magical +10% Status Effect Resistance. Armor: +5 Res, Footwear: +3 Res Alchemy
Windjewel Windheart Magical Increases CEL by 2 and Wind ATK by 3. Alchemy

Off-Hand[]

Not quite as varied as the torso and weapon enchant categories, it offers utility effects or bonus stats.

Catalyst Name Enchantment Name Type Effect Location/Recipe
Evil Mass Gravedigger Special On New Round: If you are Feared (and not incapacitated), nearby allies who are incapacitated are revived with 35 HP. Spectre Knight

(Crypt Boss)

Firejewel Fireheart Magical Increases STR by 2 and Fire ATK by 3. Alchemy
Geojewel Geoheart Magical Increases DEF by 2 and Earth ATK by 3. Alchemy
Icejewel Iceheart Magical Increases SKI by 2 and Ice ATK by 3. Alchemy
Magic Mirror Mirrored Special Reflected damage you take is reduced by 75%. If you have a shield equipped, while Guard is active: Gain 50% Retaliation effect versus all damage types (max: 50 damage), except damage dealt by ranged weapon types.

Mirror Knight

(Desert Boss)

Otherworld Wanted Posters Thieving Magical +5 Guile

Increases Steal's success rate by 15%.

Random Drops
Windjewel Windheart Magical Increases CEL by 2 and Wind ATK by 3. Alchemy

Footwear[]

Similarly to the Off-Hand category, there is a small selection, however it is far more varied. It offers more utility effects or bonus stats.

Catalyst Name Enchantment Name Type Effect Location/Recipe
Borneblood Bloodhunt Special After moving, if you are within 1 Range of an enemy, gain 1 Move per 10% HP they are missing for 2 rounds. Fangs

(Whirlpool Boss)

Mirage Scales Miragewalk Special Grants 25 evade for 1 attack, 3 rounds after using a movement skill that costs atleast 3m, this includes move. Feathered Serpent

(Snake Cavern Boss)

Shadow Hole Magic Pocket Magical Increases item carrying maximum by 10. Alchemy
Soul of War Warwalk Magical Increases HP and FP by 20. Alchemy
Spiritual Soot Flamewalk Special Halves damage taken from Cinders. Random Drops(?)
Warding Charm Warding Magical +10% Status Effect Resistance. Armor: +5 Res, Footwear: +3 Res Alchemy
Feathers of Mercury Windstream Special Airborne does not end when turns change. +15 evade when under an Airborne effect caused by you Tailoring

Accessories[]

Only one choice to make here.

Catalyst Name Enchantment Name Type Effect Location/Recipe
Four-Leaf Clover Lucky Magical +3% Item Drop Rate.(Enemies Only; Stacks) Random Drops
Magic Dew Drop Renewal Magical +1 Fp Regeneration Random Drops
Magic Blood Drop Refresh Magical +1 Hp Regeneration Random Drops
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