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Experience Points, or EXP, are the core basis of the character, and advances the level of the character. The maximum level for a character to reach is 60. Class also levels with Experience points, however, caps at 35, or 50 if using Destiny.

Character Level[]

The experience required for each level is as follows:

Promo Class Level Level Exp Needed for Next Level Total EXP
- 1 50 50
- 2 66 116
- 3 79 195
- 4 93 288
- 5 111 399
- 6 131 530
- 7 155 685
- 8 184 869
- 9 217 1,086
- 10 257 1,343
1 11 304 1,647
2 12 359 2,006
3 13 424 2,430
4 14 501 2,931
5 15 591 3,522
6 16 698 4,220
7 17 824 5,044
8 18 972 6,016
9 19 1,147 7,163
10 20 1,354 8,517
11 21 1,597 10,114
12 22 1,885 11,999
13 23 2,225 14,224
14 24 2,623 16,847
15 25 3,094 19,941
16 26 3,650 23,591
17 27 4,306 27,897
18 28 5,079 32,976
19 29 5,992 38,968
20 30 7,068 46,036
21 31 8,337 54,373
22 32 9,833 64,206
23 33 11,599 75,805
24 34 13,681 89,486
25 35 16,137 105,623
26 36 19,033 124,656
27 37 22,449 147,105
28 38 26,479 173,584
29 39 31,231 204,815
30 40 36,837 241,652
31 41 43,448 285,100
32 42 51,246 336,346
33 43 60,444 396,790
34 44 71,292 468,082
35 45 84,086 552,168
36 46 99,177 651,345
37 47 116,976 768,321
38 48 137,970 906,291
39 49 162,731 1,069,022
40 50 191,935 1,260,957
41 51 226,381 1,487,338
42 52 267,008 1,754,346
43 53 314,926 2,069,272
44 54 371,444 2,440,716
45 55 438,105 2,878,821
46 56 516,729 3,395,550
47 57 609,462 4,005,012
48 58 718,838 4,723,850
49 59 847,843 5,571,693
50 60 999,999 6,571,692
- 61 1,179,460 7,751,152
- 62 1,391,130 9,142,282
- 63 1,640,790 10,783,072
- 64 1,935,240 12,718,312
- 65 ??? ???

Class Level[]

Class levels are independent of each other and your character level. When a class gains a level, it gains a skill point, which can be used to unlock or upgrade its skills.

Base Classes use the same table as Character Level for determining EXP needed.

Promoted Classes start at a higher base (level 1 = level 11) and go from there along the same table.

Increasing EXP[]

  • Every 1 point in APT grants +1% bonus EXP gains. (For reference, see this.)
  • Roleplaying can sometimes randomly give EXP equal to 10% of EXP "TnL" (Until Next Level), which can help at higher levels. Roleplaying is fun!
  • Training Dummies can grant up to 12-14% of your EXP "TnL" (Until Next Level). This is more worth using once you are in the LV55~59 range.
  • Defeating monsters in combat will earn you EXP the fastest way. High risk, high reward.
    • The EXP earned is relative to the characters level and the monster's level. (Note: Any monster more than 10 levels below the character level will only grant a fraction of its EXP. Additionally, until the character reaches level 45, monsters more than 10 levels above the characters level will not grant full EXP.)
  • Partying up with other Players can increase your EXP gains by 10% per player, to a maximum of +40%.
  • War Talent Tree - Combat Drilling's sub-talent, Experience, at maximum SR can grant up to +10% EXP gains.
  • Green Gloves (1* Hand Slot) adds 10% EXP gains.
  • Green Soles (2* Foot Slot) adds 10% EXP gains.
  • Blue Ki Controllers (6* Hand Slot) adds 10% EXP gains.
  • Evolving (Boss-Only Enchant) adds 10% EXP gains.
  • Always Learning from Tactician adds 10% EXP gains.
    • This can stack with other Always Learning passives to a maximum of +40% EXP bonus.
  • Shower of Applause from Performer adds 10% EXP gains.
    • This cannot stack with other Shower of Applause passives, however.
  • Deja Vu, from Legend Extension, adds 25% EXP gains.
  • Brain Food, a Donation Item, adds 50% EXP gains. (For 25 fights).
    • Be mindful that this is a Donation Item, which can only be obtained through the use of Asagorians or Patrions.
  • Evil's Birthday is a world event that supposedly takes place on the Developer's birthday. During this event, all EXP bonuses are doubled, applied after all other additions.

Increasing EXP (Sigrogana)[]

  • The 'Teacher's Stamp' from a Quest in Oniga, adds 5% EXP gains.
  • Full-Clearing dungeons can grant bonus EXP if cleared. The higher the dungeon level, the higher the reward.
  • Black Beast Raids award EXP based on the amount of packs defeated. 1% EXP 'TnL' (Until Next Level) per pack defeated.
    • Battle Scars can be repaired for 3% of EXP 'TnL' (Until Next Level), or (Character LV * 50), whichever is higher.
  • The Fishing Contest awards EXP based on the Weight of the heaviest fish the player caught, equal to (Weight/2)% EXP 'TnL' (Until Next Level).

Increasing EXP (Korvara)[]

  • lol.

Trivia[]

  • Back in the old days, your character's stat distribution was directly linked to their growths, meaning that whenever the character leveled up, there was a chance for their stats to increase based on their growth%, with a minimum of 3 stats receiving a point. This system was thankfully removed in an update known as The Great Reckoning, which switched this RNG system for the stat distribution we have nowadays.
  • Even though the cap is at 60, the Experience Point requirements up to 65 are known due to Promotion Classes having a former effective level of (level)+15, compared to the current (level)+10. Resulting in levels 45-50 for classes being effectively 60-65 for character levels. This was changed due to the observably high requirements once Destiny was introduced.
  • A character can reach level 60 without having to go into one dungeon through roleplaying. Though this may take actual OOC months.
  • There was a pseudo-exploit with the first battle in the first floor of the Colossal Tower, which used to be repeatedly fought due to the ease and consistency of the fight, and the massive Experience Point gains (well over 200k+ per run) it provided. This was because all the mobs in the fight spawned in the same spot every time, and with Jetpack and Rebia all mobs could be killed before the end of Round 1 due to their positioning and heavy Water weakness. As of Patch 1.99.2 all fights in the Colossal Tower have to be run in order to replay the battle.
Stats
Points

Hit Points · Focus Points · Experience Points


Attributes

Strength · Will · Skill · Celerity · Defense
Resistance · Vitality · Faith · Luck
Guile · Sanctity · Aptitude

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