Experience Points, or EXP, are the core basis of the character, and advances the level of the character. The maximum level for a character to reach is 60. Class also levels with Experience points, however, caps at 35, or 50 if using Destiny.
Character Level[]
The experience required for each level is as follows:
Promo Class Level | Level | Exp Needed for Next Level | Total EXP |
---|---|---|---|
- | 1 | 50 | 50 |
- | 2 | 66 | 116 |
- | 3 | 79 | 195 |
- | 4 | 93 | 288 |
- | 5 | 111 | 399 |
- | 6 | 131 | 530 |
- | 7 | 155 | 685 |
- | 8 | 184 | 869 |
- | 9 | 217 | 1,086 |
- | 10 | 257 | 1,343 |
1 | 11 | 304 | 1,647 |
2 | 12 | 359 | 2,006 |
3 | 13 | 424 | 2,430 |
4 | 14 | 501 | 2,931 |
5 | 15 | 591 | 3,522 |
6 | 16 | 698 | 4,220 |
7 | 17 | 824 | 5,044 |
8 | 18 | 972 | 6,016 |
9 | 19 | 1,147 | 7,163 |
10 | 20 | 1,354 | 8,517 |
11 | 21 | 1,597 | 10,114 |
12 | 22 | 1,885 | 11,999 |
13 | 23 | 2,225 | 14,224 |
14 | 24 | 2,623 | 16,847 |
15 | 25 | 3,094 | 19,941 |
16 | 26 | 3,650 | 23,591 |
17 | 27 | 4,306 | 27,897 |
18 | 28 | 5,079 | 32,976 |
19 | 29 | 5,992 | 38,968 |
20 | 30 | 7,068 | 46,036 |
21 | 31 | 8,337 | 54,373 |
22 | 32 | 9,833 | 64,206 |
23 | 33 | 11,599 | 75,805 |
24 | 34 | 13,681 | 89,486 |
25 | 35 | 16,137 | 105,623 |
26 | 36 | 19,033 | 124,656 |
27 | 37 | 22,449 | 147,105 |
28 | 38 | 26,479 | 173,584 |
29 | 39 | 31,231 | 204,815 |
30 | 40 | 36,837 | 241,652 |
31 | 41 | 43,448 | 285,100 |
32 | 42 | 51,246 | 336,346 |
33 | 43 | 60,444 | 396,790 |
34 | 44 | 71,292 | 468,082 |
35 | 45 | 84,086 | 552,168 |
36 | 46 | 99,177 | 651,345 |
37 | 47 | 116,976 | 768,321 |
38 | 48 | 137,970 | 906,291 |
39 | 49 | 162,731 | 1,069,022 |
40 | 50 | 191,935 | 1,260,957 |
41 | 51 | 226,381 | 1,487,338 |
42 | 52 | 267,008 | 1,754,346 |
43 | 53 | 314,926 | 2,069,272 |
44 | 54 | 371,444 | 2,440,716 |
45 | 55 | 438,105 | 2,878,821 |
46 | 56 | 516,729 | 3,395,550 |
47 | 57 | 609,462 | 4,005,012 |
48 | 58 | 718,838 | 4,723,850 |
49 | 59 | 847,843 | 5,571,693 |
50 | 60 | 999,999 | 6,571,692 |
- | 61 | 1,179,460 | 7,751,152 |
- | 62 | 1,391,130 | 9,142,282 |
- | 63 | 1,640,790 | 10,783,072 |
- | 64 | 1,935,240 | 12,718,312 |
- | 65 | ??? | ??? |
Class Level[]
Class levels are independent of each other and your character level. When a class gains a level, it gains a skill point, which can be used to unlock or upgrade its skills.
Base Classes use the same table as Character Level for determining EXP needed.
Promoted Classes start at a higher base (level 1 = level 11) and go from there along the same table.
Increasing EXP[]
- Every 1 point in APT grants +1% bonus EXP gains. (For reference, see this.)
- Roleplaying can sometimes randomly give EXP equal to 10% of EXP "TnL" (Until Next Level), which can help at higher levels. Roleplaying is fun!
- Training Dummies can grant up to 12-14% of your EXP "TnL" (Until Next Level). This is more worth using once you are in the LV55~59 range.
- Defeating monsters in combat will earn you EXP the fastest way. High risk, high reward.
- The EXP earned is relative to the characters level and the monster's level. (Note: Any monster more than 10 levels below the character level will only grant a fraction of its EXP. Additionally, until the character reaches level 45, monsters more than 10 levels above the characters level will not grant full EXP.)
- Partying up with other Players can increase your EXP gains by 10% per player, to a maximum of +40%.
- War Talent Tree - Combat Drilling's sub-talent, Experience, at maximum SR can grant up to +10% EXP gains.
- Green Gloves (1* Hand Slot) adds 10% EXP gains.
- Green Soles (2* Foot Slot) adds 10% EXP gains.
- Blue Ki Controllers (6* Hand Slot) adds 10% EXP gains.
- Evolving (Boss-Only Enchant) adds 10% EXP gains.
- Always Learning from Tactician adds 10% EXP gains.
- This can stack with other Always Learning passives to a maximum of +40% EXP bonus.
- Shower of Applause from Performer adds 10% EXP gains.
- This cannot stack with other Shower of Applause passives, however.
- Deja Vu, from Legend Extension, adds 25% EXP gains.
- Brain Food, a Donation Item, adds 50% EXP gains. (For 25 fights).
- Be mindful that this is a Donation Item, which can only be obtained through the use of Asagorians or Patrions.
- Evil's Birthday is a world event that supposedly takes place on the Developer's birthday. During this event, all EXP bonuses are doubled, applied after all other additions.
Increasing EXP (Sigrogana)[]
- The 'Teacher's Stamp' from a Quest in Oniga, adds 5% EXP gains.
- Full-Clearing dungeons can grant bonus EXP if cleared. The higher the dungeon level, the higher the reward.
- Black Beast Raids award EXP based on the amount of packs defeated. 1% EXP 'TnL' (Until Next Level) per pack defeated.
- Battle Scars can be repaired for 3% of EXP 'TnL' (Until Next Level), or (Character LV * 50), whichever is higher.
- The Fishing Contest awards EXP based on the Weight of the heaviest fish the player caught, equal to (Weight/2)% EXP 'TnL' (Until Next Level).
Increasing EXP (Korvara)[]
- lol.
Trivia[]
- Back in the old days, your character's stat distribution was directly linked to their growths, meaning that whenever the character leveled up, there was a chance for their stats to increase based on their growth%, with a minimum of 3 stats receiving a point. This system was thankfully removed in an update known as The Great Reckoning, which switched this RNG system for the stat distribution we have nowadays.
- Even though the cap is at 60, the Experience Point requirements up to 65 are known due to Promotion Classes having a former effective level of (level)+15, compared to the current (level)+10. Resulting in levels 45-50 for classes being effectively 60-65 for character levels. This was changed due to the observably high requirements once Destiny was introduced.
- A character can reach level 60 without having to go into one dungeon through roleplaying. Though this may take actual OOC months.
- There was a pseudo-exploit with the first battle in the first floor of the Colossal Tower, which used to be repeatedly fought due to the ease and consistency of the fight, and the massive Experience Point gains (well over 200k+ per run) it provided. This was because all the mobs in the fight spawned in the same spot every time, and with Jetpack and Rebia all mobs could be killed before the end of Round 1 due to their positioning and heavy Water weakness. As of Patch 1.99.2 all fights in the Colossal Tower have to be run in order to replay the battle.
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