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XPExperience Points, or EXP, are the core basis of the character, and advances the level of the character. The maximum level for a character to reach is 60. Class also levels with Experience points, however, caps at 35, or 50 if using Destiny.

Character Level

The experience required for each level is as follows:

Promo Class Level Level Exp Needed for Next Level Total EXP
- 1 50 50
- 2 66 116
- 3 79 195
- 4 93 288
- 5 111 399
- 6 131 530
- 7 155 685
- 8 184 869
- 9 217 1,086
- 10 257 1,343
1 11 304 1,647
2 12 359 2,006
3 13 424 2,430
4 14 501 2,931
5 15 591 3,522
6 16 698 4,220
7 17 824 5,044
8 18 972 6,016
9 19 1,147 7,163
10 20 1,354 8,517
11 21 1,597 10,114
12 22 1,885 11,999
13 23 2,225 14,224
14 24 2,623 16,847
15 25 3,094 19,941
16 26 3,650 23,591
17 27 4,306 27,897
18 28 5,079 32,976
19 29 5,992 38,968
20 30 7,068 46,036
21 31 8,337 54,373
22 32 9,833 64,206
23 33 11,599 75,805
24 34 13,681 89,486
25 35 16,137 105,623
26 36 19,033 124,656
27 37 22,449 147,105
28 38 26,479 173,584
29 39 31,231 204,815
30 40 36,837 241,652
31 41 43,448 285,100
32 42 51,246 336,346
33 43 60,444 396,790
34 44 71,292 468,082
35 45 84,086 552,168
36 46 99,177 651,345
37 47 116,976 768,321
38 48 137,970 906,291
39 49 162,731 1,069,022
40 50 191,935 1,260,957
41 51 226,381 1,487,338
42 52 267,008 1,754,346
43 53 314,926 2,069,272
44 54 371,444 2,440,716
45 55 438,105 2,878,821
46 56 516,729 3,395,550
47 57 609,462 4,005,012
48 58 718,838 4,723,850
49 59 847,843 5,571,693
50 60 999,999 6,571,692
- 61 1,179,460 7,751,152
- 62 1,391,130 9,142,282
- 63 1,640,790 10,783,072
- 64 1,935,240 12,718,312
- 65 ??? ???

Class Level

Class levels are independent of each other and your character level. When a class gains a level, it gains a skill point, which can be used to unlock or upgrade its skills.

Base Classes use the same table as Character Level for determining EXP needed.

Promoted Classes start at a higher base (level 1 = level 11) and go from there along the same table.

Increasing EXP

  • Every 1 point in APT grants +1% bonus EXP gains. (For reference, see this.)
  • Defeating monsters will earn EXP quickly. The EXP earned is relative to the characters level and the monster's level. (Note: Any monster more than 10 levels below the character level will only grant a fraction of its EXP. Additionally, until the character reaches level 45, monsters more than 10 levels above the characters level will not grant full EXP.)
  • Full-Clearing dungeons can grant bonus EXP if cleared. The higher the dungeon level, the higher the reward.
  • Roleplaying gives EXP, equal to 10% of EXP needed to next level.
  • Black Beast events award EXP based on the amount of packs defeated. The exact amount is calculated based on the character's level (1% of EXP to next level per beast killed). Scars can be repaired for 5% of EXP needed for next level, or level*50, whichever is greater.
  • The Fishing Contest awards EXP based on the Weight of the heaviest fish the player caught, equal to (Weight/2)% EXP to next level.
  • Green Gloves (1* Hand Slot) and Green Soles (2* Foot Slot) can be found to increase EXP gains by 10% each.
  • The Tactician's 'Always Learning' adding 10% EXP, stacking with itself if other Tacticians are in the party.
  • The 'Teacher's Stamp' from a Quest in Oniga, adding another 5% EXP.
  • Brain Food, which can be bought from an Asago Bank for 10 Asagorians, boosting EXP gains by 50% for 25 battles (Though this can be increased up to 29 from Quest stamps). This can only be gained through Donating.

There is a limit on +EXP% boosters. This limit, though, is only obtainable with multiple Tactician's, on top of all currently available boosters.

Trivia

  • The character's level used to be tied directly to your growths. When the character level increases, the stats have a chance to increase. However, this was later removed in an update, and growths no longer exist.
  • Even though the cap is at 60, a character can continue to level to 65 with calculations, however, this is not possible. Leveling to 65 does not seem to be calculated as of yet.
  • A character can reach level 60 without having to go into one dungeon through roleplaying.
  • On release, the Colossus Tower was one of the top places to gain massive amounts of Experience points. a person can grind inside of the tower on any challenge of their choosing. Many chose to train on the Firespitters, and was able to gain massive amounts of experience, going from level 1 to level 60 in 45 minutes or less. This worked through a partner system of one using the skill Reblia, a Water based ATK, and spamming it, rendering the Firespitter's skill of "Self-Detonate", useless, due to the effect giving it "silence". This became a problem, due to many players abusing this system, and creating characters exclusive to the Colossus Tower only, and having characters for sole purposes of grinding, even using the use of Alternative accounts to exploit this advantage. This method was later removed in Patch 1.99.2 from the first wave of Trait updates.
Stats
Points

HP Hit Points · FP Focus Points · XP Experience Points


Attributes

Str Strength · Wil Will · Ski Skill · Cel Celerity · Def Defense
Res Resistance · Vit Vitality · Fai Faith · Luc Luck
GuilGuile · Sanctity SymbolSanctity · AptAptitude