Dynamic Tomes are unique tomes that can be bought in Karaten. These tomes have a unique spell that can be customized through the use of special seeds that can be dropped by enemies.
Tome Seeds[]
There are five types of seeds that can be attached: Small, Medium, Large, Style and Extra. These seeds work similarly to parts for other weapons - one of each type can be attached to a dynamic tome at any blacksmith, and replacing the seed with another will return the one that used to be attached to it. Once attached, a seed can't be removed from a dynamic tome without replacing it with another one.
Seeds that are dropped by enemies are determined by the enemy type and the level they are fought at. Level 1-25 enemies drop small seeds, level 26-50 enemies drop medium seeds and level 50+ enemies drop large seeds. Style seeds can be obtained through Treasure Ball Machines, or by purchasing a Style Seed Picker from the donation shop.
Wild Seeds[]
The Wild seeds are generally dropped by common enemies. These seeds add an additional hit based on the seed's element, but deals recoil damage to the user.
Wild Cat Seed (Element) - Small seed - Deals 75% Elem ATK magic damage of the seed's element, but causes you to take half that amount as protection ignoring Akashic damage.
Wild Wolf Seed (Element) - Medium seed - Deals 100% Elem ATK magic damage of the seed's element, but causes you to take half that amount as protection ignoring Akashic damage.
Wild Dragon Seed (Element) - Large seed - Deals 125% Elem ATK magic damage of the seed's element, but causes you to take half that amount as protection ignoring Akashic damage.
Element | Dropped by | Location |
---|---|---|
Fire | Firespitter
Firefox |
Fire Altar BDPs
Chinotoa Mines (Small only) |
Ice | Frost Tyrant
Ice Giant Grindylow |
Ice Cavern BDPs |
Wind | Vect Wasp | Shrine of Bai Kai
Desert BDPs |
Earth | Goblin Spear
Goblin Shaman Vampiric Legume Sand Shark Sand Kraboid (?) |
Tunnels BDPs
Desert BDPs Whirlpool BDPs Goblin Cave (Small only) |
Dark | Undead enemies | Crypt BDPs
Loyrwell Tombs |
Water | Jammer enemies | Cavern BDPs
Jammer Cave (Small only) |
Light | Spatial Terror | Black Doors |
Lightning | Electrojam
Vorpal Rabbit |
Whirlpool BDPs
Forest BDPs |
Acid | Snakeman enemies | Grey Cavern BDPs
Argentyle Caverns |
Sound | Forgery | Fire Altar BDPs
Chinotoa Mines (Small only) |
Noble Seeds[]
The Noble seeds are obtained from boss enemies. They deal less damage compared to their Wild counterparts, but they do not deal damage to the user in exchange. In addition, the smaller a seed is, the more it bypasses when dealing damage. However, the more powerful ones add to the spell's cooldown.
Baron Seed (Element) - Small seed - Deals 50% Elem ATK magic damage of the seed's element that ignores protection.
Noble Seed (Element) - Medium seed - Deals 75% Elem ATK magic damage of the seed's element that ignores armor. (+1 cooldown)
Lord Seed (Element) - Large seed - Deals 100% Elem ATK magic damage of the seed's element. (+1 cooldown)
Element | Dropped by | Location |
---|---|---|
Fire | Lava Slime | Fire Altar BDPs |
Ice | Fenrirberus | Ice Cavern BDPs |
Wind | Feathered Serpent | Grey Cavern BDPs |
Earth | Alraune | Forest BDPs |
Dark | Necromancer | Loyrwell Tombs |
Water | Jammer Omega
Fangs |
Cavern BDPs
Whirlpool BDPs |
Light | Mirror Knight | Colossal Tower
Desert BDPs |
Lightning | Spatial Ravager | Black Doors |
Acid | Bandit Boss | Bandit Den BDPs |
Sound | Shadow Guardian | Castle BDPs |
Curse Seeds[]
The Curse seeds are commonly dropped by specific enemies. They add a chance to inflict a status effect to the spell when cast.
Curse Seed (Status) - Small seed - minor effect, commonly 2 rounds.
Doom Seed (Status) - Medium seed - middling effect, commonly 3 rounds.
Hex Seed (Status) - Large seed - major effect, commonly 3 rounds.
Status | Effect | Dropped by | Location |
---|---|---|---|
Burn | Attempts to inflict LV 10/15/25 Burn for 2/3/3 rounds. | Wings of Fire | Fire Altar BDPs
Chinotoa Mines (Small only) |
Celsius | Attempts to inflict LV 1/2/3 Celsius for 2/3/3 rounds. | Ice Giant | Ice Cavern BDPs |
Poison | Attempts to inflict LV 4/6/10 Poison for 2/3/3 rounds | Bandit enemies
Snakeman enemies |
Bandit Den BDPs |
Magnetize | Attempts to inflict LV 20/30/50 Magnetize for 2/3/3 rounds | Red Gorgon | Cavern BDPs |
Fear | Attempts to inflict Fear for 2/3/4 rounds | Scarebear | Forest BDPs |
Charm | Attempts to inflict LV 10/15/25 Charm for 2/3/3 rounds. | Spatial Corruptor | Black Doors |
Acidity | Attempts to inflict LV 4/6/10 Acidity for 2/3/3 rounds | Jammer Beta | Cavern BDPs
Jammer Cave (Small only) |
Knocked Down | Attempts to inflict Knocked Down at 100/110/120% of your standard infliction rate. (+2/2/3 Cooldown) | Gold Beetle | Shrine of Bai Kai
Desert BDPs |
Special Seeds[]
These seeds do not fall under any previously listed category. They have unique effects not found on any other seeds.
Seed name | Size | Effect | Dropped by | Location |
---|---|---|---|---|
Reflect Seed (Element) | Large | If the target is an allied unit: Grants them Reflect of the same damage type as the seed until your next turn. (+2 Cooldown) | N/A | Arena Shop (1000 medals) |
Vampire Bat/Thrall/ Lord Seed | All | Restores your HP by 50/75/100 for each enemy reduced to 0 HP by it. (Treated as Life Drain for Vampires.) | Soulture | Loyrwell Tombs |
Warding/Shoving/ Rejecting Seed | All | Knocks the target back 1/2/3 tiles. | Goblin Giant | Tunnels BDPs |