Some say that combat is like a dance. Demon Hunters kick them aside, crank the volume up and yell for the party to start. In a world where Demons don't seem to exist, those who follow this path are focused more on fighting with style and devil-may-care attitude; ignoring weapon restrictions, avoiding even the most surefire of attacks, blocking out the sun with lead, and even forcing an opponent to eat their own painful medicine.... All through the use of four 'Stances'.
Loads of skills and stances for every if not all situations.
Reaver's Martial Lawbreaker allows the Demon Hunter to use any kind of weapon for their skills/Soldier skills.
One of the two classes that easily fits with every other class on the board. (the other being Spellthief)
Insane after-match HP/FP healing if they eat pizza, that means, they can keep fighting endlessly until hungry again.
Excellent performance in Stylish mode.
Most of the classes reliance is on skills, which could have you running out of FP very quickly if you do not manage it properly.
Sometimes the miscalculated use of stances can leave the Demon Hunter wide open for counterattacks they weren't expecting.
Cobra is the 'strongest' stance, but also the most fragile. Snake Dancer gets shutdown by knockdowns and blind. And it needs to do an Evasion check, so you MUST have high dodge to use this.
Due to SP limitations, it's impossible to use more than two (maybe three) stances in a build without Destiny: Soldier.
To unlock Demon Hunter, you must first have Soldier at level 20, then defeat Kinu at Chinatoa Mines. (She can be found on the third floor; you must have obtained the Phoenix Band from the Abandoned Fort to enter the second floor. See the Storyline for more details)