Charging Strike
| |
Type
|
Passive |
---|---|
Max Rank
|
5 |
Bonus Damage | +5/10/15/20/25 Damage |
Learning to put your momentum behind an attack can have impressive results. When you use Charge and Movement during the same round, in that order, your next basic attack with a melee weapon, or your next Soldier Offensive skill, will end Charge's effect, but deal bonus damage based on Rank, and may have an additional effect.
Additional Effects[]
- Charging Shinken - Increases the range of Shinken's projectile.
- Charging Retreating Swipe - Increases the distance of the retreat.
- Charging Thousand Stabs - Ignores Evasion.
- Charging Turnover - Inflicts Knockdown.
- Charging Roundtrip - Increases the reach of Roundtrip. (Based on distance moved.)
- Charging Mad Chop - Becomes a single attack, and knocks the target back. (Based on distance moved.)
Unconfirmed Effects[]
- Charging Incise - Probably treats as if Incise is executed twice. (Bonus effects only.)
- Charging Execute - Unknown.
Soldier Skills | |
---|---|
Offensive | Shinken, Retreating Swipe, Thousand Stab, Turnover, Roundtrip, Mad Chop, Incise, Execute |
Defensive | Protect, Watchful Eye, Enchant Shield |
Support | None |
Utility | Charge, Bash |
Passive | Weapon Discipline, Charging Strike, Flatfoot |
Innate | Tenacity, Fortitude, Bulwark |