Charge Order
|
Type
|
Utility
|
Max Rank
|
3
|
Class
|
Tactician
|
Range
|
All Allies
|
|
|
3 M 16/14/12 FP
|
Power
|
--
|
Target
|
All Allies/Single
|
Ally Only
|
Move Bonus
|
3/4/5
|
At Rank 5:
|
If you have a Tome equipped or 30 scaled GUI, allies who end their Movement within 1 range of an enemy inflict Fear on them for 2 rounds.
|
|
|
|
Tactical Order skill. You give an order to all allies to charge, increasing their next Move based on Rank + Tactics Rank.
Tactician Skills
|
Offensive
|
Assault Order, Attack Formation, Fire Whip, Frigid Formation, Titan Gale, White Prison, Dark Eye, Splash, Domino Resonate, Sacred Prism, Acid Rain, Pinpoint Electro
|
Defensive
|
Guard Order, Bunker Formation
|
Support
|
Analyze Weakness, Cast Order, Arcane Formation, Field Medic
|
Utility
|
Charge Order, Enemy Evaluation, Volley Formation
|
Passive
|
On My Mark, Dualpower
|
Innate
|
Performance Rating, Always Learning, Timely Withdraw, According To Plan
|