Aquamancers are magic specialists in manipulating the element of water. Skillfully mixing the destructive power of the waves and the refreshing purity of the rain, those who are drawn to the element of water are often gentle, but dangerous, much like water itself.
Dancing Water can be a very effective zoning tool, but the low duration of Deep Water tiles may require you to nurse them often.
The Water element by default is not easy to be resisted in PvP, and with Idignant Idol along with Aquae Crest at its maximum level, you can even force the enemy to grant you momentum, due to Weak! procs.
Refreshing Flow is a pretty solid party-wide supportive spell, which allows them to regenerate up to 225 HP over five rounds.
The FP costs are quite high, which may require either a form of sustain it, or a higher capacity.
Most of the class uses 3M on everything it does, leaving no room for low-momentum cost skills or spells.
Ring of Pearls grants a lot of Evasion chance, but the class itself offers nothing in regards to Evade, therefore you may require another class to cover it, like Martial Artist or Rogue.
A staple for Curate, standing in one place will end up being inevitable, which may either work in your favor or very much against it. Aquamancer also does not provide any mobility on their utility or defensive spells/skills.