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Gen passive.png Amalagama Mutation


Type Racial
Race Amalgama

The unique nature of the Amalgama will gradually cause their body to 'mutate' giving them new abilties and weaknesses. While the body may not be visibly changed, the Amalgama will know the difference. Grants up to 11 random Amalagama skills, one for every 5 character levels. (while the skills you gain are random, you will allways gain a certain amount of a specific category, IE Attack, etc.)

Racials gained by this racial are not reset on LE. In order to get new ones, you need to buy a fruit in Albedo HQ or in Law's end inn. An Amalgama at level 60 has: 2 status resist mutations, 2 status weakness mutations, 1 elemental resist, 1 elemental weakness, 1 Amalgama spirit passive, 2 support Amalagama spells and 2 Offensive Amalgama spells. There is no set order for mutation gain, E.g. you can get your resistance mutation as your first, or as your last gain.

Racials gained via this racial:

Resist status:

Resist status mutations give +30% resistance versus their specified status effect

Resist Element:

Resist element mutations give +30% resistance versus their specified element

Status weakness:

Status weakness mutations give -30% resistance versus their specified status effect

Element Weakness:

Element weakness mutations give -30% resistance versus their specified element

Amalgama Spirit Passives:

Amalgama spirit passives are effects that augument the 'Possesion' subtalent of the spiritualism talent.

  • Mutation (Spirit Shot): Attacks deal bonus Dark magic damage based on your number of spirits (Spirits * 3 for non-Gun attacks, Spirits * 1 for Gun attacks)
  • Mutation (All Anima): Grants +X Elemental ATK for all elements, where X equals the number of Spirits possesing you.
  • Mutation (Gainsight): If possesed by 5 spirits, gain Disengage LV 15 for 1 round, 1 attack at the start of battle and every 2 turns after that. (Disengage increases your evade by LV, but expires after being attacked)
  • Mutation (Spirit Stillness): If possesed by 5 spirits, at start of battle, you gain Debuff Immunity (1 time), which will nullify the first negative status effect inflicted by another unit.
  • Mutation (Formidable): If possesed by 5 spirits, being reduced to 0 HP revives you at 50 HP, without being Badly Beaten. This effect has a 10 round cooldown.
  • Mutation (Attune Grudge): Amplifies the effects given by Black Spirits by 100%

Amalgama Spells:

Amalagama spell mutations give the Amalgama unique spells, all of which share the special property of not being affected by silence. Amalgama have two types of spells: Support and Offensive

Offensive spells

  • Mared Flamilia: Deals Fire magic damage equal to 100% SWA + 100% Fire ATK to an enemy within 5 Range. Deals 10% bonus damage to Doriads and Goblins.
  • Mared Fenri: Deals Ice magic damage equal to 100% SWA + 100% Ice ATK to an enemy within 5 Range. Deals 10% bonus damage to Serpentkind and Jammers.
  • Mared Devilia: Deals Dark magic damage equal to 100% SWA + 100% Dark ATK to an enemy within 5 range. Deals 10% bonus damage to Humans and Spatials.
  • Mared Babylon: Deals Lightning magic damage equal to 100% SWA + 100% Lightning ATK to an enemy within 5 range. Deals 10% bonus damage to Ancients and seafaring monsters.
  • Mared Corrisia: Deals Acid magic damage equal to 100% SWA + 100% Acid ATK to an enemy within 5 range. Deals 10% bonus damage to Mechanations and Machines.
  • Mared Nephil: Deals Sound magic damage equal to 100% SWA + 100% Acid ATK to an enemy within 5 range. Deals 10% bonus damage to Kaelensia and Beasts.

Support Spells

  • Mared Litam: Can only be used when your HP is below 50% of your max HP. Heals all party memebers for an amount equal to your character level (min. 20). 5 round cooldown.
  • Mared Reversi: Can only be used when your HP is below 50% of your max HP, Restores Amalagama HP and FP by 10 for each negative status they are suffering from (min. 20). 5 round cooldown.
  • Mared Jorg: Can only be used when your FP is below 50% of your max FP. Grants FP Regeneration for 4 rounds equal to half of character level (min. 10). 5 round cooldown.
  • Mared Nautill: Reduces the LV of negative status effects caused by others by half of its current LV. 3 round cooldown
  • Mared Matil: Can only be used when your HP is below 50% of your max HP. Restores your own HP by an amount equal to character level * 2 (min. 20). 5 round cooldown
  • Mared Illnaut: Reduces the duration of negative status effects caused by others by 1 round. 3 round cooldown.





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